Warlord Ghazghkull Mag Uruk Thraka

Source: Codex: Orks, p. 40

Points WS BS S T W I A Ld Sv
Ghazghkull 226 6 2 5 4(5) 3 4 4 9(10) 2+

An Ork army of at least 2,000 points may be led by Ghazghkull. If you include him then he counts as a HQ choice for the army. He must be used as described below, and may not have any additional equipment from the Ork Armoury. In addition he may only be used in a battle where both players have agreed to the use of special characters.

Wargear: Iron gob, bosspole, mega armour, mega boosta, stikkbomb chucka, Adamantium skull, kustom shoota (S5 Assault 2).

Special Rules

Adamantium Skull: In some forgotten firefight long ago Ghazghkull took a bolter round in the head and was almost killed. He was saved by the 'skills' of Orky serjery and his own Ork hardiness.

The adamantium skull plate he now has adds +1 to his Toughness (as shown on his profile above). When Ghazghkull charges into combat he gets an extra free head butt attack against one model in base contact with him. The head butt is resolved as an attack made with an Initiative of 4, roll to hit as normal for a close combat blow and if a hit is scored roll to wound with Ghazghkull's Strength of 5. A model that suffers a wound from the head butt is stunned for the rest of the turn and may not attack in close combat.

Power of the Waaagh!: Ghazghkull has always been a mighty prophet of the Waaagh! and is capable of rousing entire planetary populations of Orks into a frenzy of conquest and bloodshed. Once, during a battle, Ghazghkull can unleash the power of the Waaagh! the awesome unconscious psychic energy of Orks fighting. This can be summoned at any time including during an opponent's turn. For the remainder of that player's turn and all of the following player's turn Ghazghkull gains a 2+ Invulnerable save. In addition, for the duration of the Waaagh! all Orks pass their Leadership tests and Morale checks automatically and recover from pinning immediately. Orks fighting in close combat double their Initiative just as if they had charged and passed a mob size check this turn. Note that Grots never benefit from the power of the Waaagh! (they're just too weedy).

Goff Army: Ghazghkull is a member of the Goff clan and his army is shaped by his prejudices. An army including Ghazghkull must have at least one mob of Skarboyz but may not include more than one unit of each of the following troops or vehicles: Kommandos, Burna Boyz, Wartraks/Buggies, Warbikes, Big Gunz, Lootas and Looted vehicles.

Independent Character: Unless accompanied by a bodyguard, Ghazghkull is an independent character and follows all the independent character rules as given in the Warhammer 40,000 rulebook.

Bodyguard: Ghazghkull can be accompanied by a Ork Warboss bodyguard.