Aun'shi

Source: Codex: Tau, p. 52

Special Characters

Aun'shi

WS BS S T W I A Ld Sv Points
Aun'shi 5 3 3 3 3 5 4 10 4+ 105

Special Character: A Tau army may include Aun'shi as a special character. If you decide to take him then he counts as one of the HQ choices for the army. He must be used exactly as described below and may not be given extra equipment from the Tau Armoury.

Equipment: Honour blade, hard-wired shield generator (+4 Invulnerable save), photon grenades and EMP grenades.

Independent Character: Aun'shi is an independent character, and follows the independent character special rules in the Warhammer 40,000 rulebook.

Aun'shi is more comfortable with the company of Fire warriors than many members of the Etheral caste and will frequently accompany a squad into battle as Shas' aun'shi. He may select any Fire warrior team and nominate it as his retinue. Such a team is clearly marked for glory.

If this option is taken, he loses his independent character privileges and becomes part of the unit. While one member of the unit remains in addition to Aun'shi, it will never count as being below half strength for purposes of holding table quarters, taking objectives or victory points.

Special Rules

Blade Master: Aun'shi is a dedicated student of the fighting arts and has been for virtually all his life. He has a level of expertise with the honour blade that few Tau can match.

  • Aun'shi may use none, some or all of his Attacks to parry. He must declare how many Attacks he is using to parry at the start of close combat before any to hit dice have been rolled. For each Attack that Aun'shi gives up, reduce the number of Attacks of any enemy attacking him by one. Opponents will always get a minimum of one Attack. If, for example, he gives up two Attacks then each enemy who attacks him gets two less Attacks, but each will always get at least one.
  • Aun'shi's skill is such that he can always find an opponent's weakness. He gets the usual +2 Strength bonus using the honour blade and additionally will wound any opponent if he rolls 6 to hit, with no Armour saving throw possible.

Inspiring Presence: Aun'shi's record of victory makes him loved as well as respected by the Fire caste. No Tau leader evokes the same courage and determination in his followers.

  • Tau units (not Kroot or Drones) may re-roll any Morale tests if Aun'shi is on the table. This includes passed Morale tests. The re-rolled result stands. Any Tau unit joined by Aun'shi becomes Fearless, and automatically pass all Morale checks and Pinning tests.
  • Additionally, a Tau unit (not Kroot or Drones) that has been joined by Aun'shi will have themselves at the enemy with total confidence that they will be victorious. In close combat they will have +1 Initiative and +1 Attack while Aun'shi is with them.

Price of Failure: If Aun'shi is killed, every friendly unit of Tau on the tabletop (not Kroot or Drones) must take a Morale check at the start of their next turn if not in close combat or already falling back. Any units that fail must Fall Back in their next Movement phase.

Aun'shi is a truly exceptional warrior and a symbol of the honour and discipline of the Tau empire. Through his example, the Fire caste are encouraged to fight with courage and conviction.