Scenario 12: The Battle for Hydro-Plant 23-30 — Second Lift: Southern Perimeter

Source: Imperial Armour III, p. 300

The Wargame

Play this game on a 6' x 4' table. The terrain is the hydro-processing plant, so there should be lots of industrial scenery, pipe works, storage tanks etc. After a day of fighting there is also destroyed vehicles scattered about, even a crashed Valkyrie for cover. The Tau's board edge is the perimeter fence of the plant.

Deploy the Imperial defenders first, anywhere in their half of the table. They may have a few (2 or 3) hastily constructed sandbagged positions for additional cover.

The Tau forces take the first turn and enter from their table edge in the order listed. Reinforcements arrive on the turn given in the force lists. The Elysian squads of the second lift all drop onto the table using the Deep Strike special rules. The game lasts 7 turns.

Special Rules

Off-table Manta Fire. The Tau attack is supported by a Manta flying overhead, strafing the entire area with fire. The Elysians have no response to this lethal rain. At the start of each Tau turn, roll for off-table Manta support.

D6 Result
1-2 No fire this turn
3 1 Burst cannon turret
4 2 Burst cannon turrets
5 1 Ion cannon
6 1 Railgun

The shots may be targeted at any enemy unit on the table.

Mid-air Casualties. The Elysians of the second lift came under heavy fire as they fell towards the hydro-plant. To simulate the effects of massed Tau AA fire as they deep strike onto the board, each Elysian Infantry squad and Sentinel is attacked by D6-1 pulse rifle rounds. Roll to hit and wound as for a normal Fire Warrior squad.

Objectives

This is a pitched battle. The side that inflicts the most damage wins.

Forces of the Imperium

Initial Defenders (casualties have reduced the size of these squads)

12th Squad, 709th Storm Trooper Company – Squad: 6 men, melta gun. Squad has frag and krak grenades.

3rd Platoon, 4th Infantry Company, 23rd Elysian Drop Troops

  • Command Squad: Lt*+3 men, plasma gun, medi-pack
  • Squad**: 7 men, melta gun, demo charge
  • Squad: 8 men, grenade launcher

All squads have frag and krak grenades and a vox-caster. *Lt Yentz carries a lasgun with auxiliary krak grenade launcher. **Veteran Sergeant carrying a lasgun with auxiliary krak grenade launcher.

Fire Support Squad – 6 men, 3 heavy bolters

Veteran Squad – Squad: 7 men, sniper rifle, flamer

Special Weapons Squad – Squad: 2 men, sniper rifle

Tarantula Sentry Gun with twin-linked lascannons

Reinforcements – Arriving on Turn 2

Vulture Gunship with twin-linked lascannons, 2 fuel tanks, ejector seats, chaff launcher, armoured cockpit.

Arriving on Turn 3

2nd Platoon, 8th Infantry Company, 23rd Elysian Drop Troop

  • Command Squad: Lt*+4 men, flamer, medi-pack
  • Squad**: 10 men, melta gun, demo charge
  • Squad**: 10 men, grenade launcher, demo charge
  • Squad: 10 men, flamer, demo charge
  • Squad: 10 men, plasma gun, demo charge

All squads have frag and krak grenades and a vox-caster. *Lt Garrus has a laspistol and bionics. **Veteran Sergeant carrying a lasgun with auxiliary krak grenade launcher.

Drop Sentinel Squadron

  • Sentinel with heavy bolter, smoke launcher, hunter-killer missile
  • Sentinel with heavy bolter, smoke launcher
  • Sentinel with multi-melta, smoke launcher

Tau Forces

Moving on in Turn 1

Pathfinder Team (bonded) – Team: 8 Shas'la, pulse carbines, in a Devilfish with disruption pod, decoy launchers, 4 Seeker missiles. Led by a Shas'ui. All have photon grenades.

Crisis Battlesuit Team

  • Crisis battlesuit with twin-linked burst cannons, target lock
  • Crisis battlesuit with fusion gun, flamer, multi-tracker
  • Crisis battlesuit with twin-linked missile pods, shield generator

Heavy Gun Drone Squadron – 5 Heavy Gun Drones, one has a Markerlight

Hammerhead with railgun and smart missile system

Hammerhead with twin-linked fusion cannons and burst cannons

Reinforcements – Arriving on Turn 2

Fire Warrior Teams

  • Team: 10 Shas'la, pulse rifles
  • Team: 10 Shas'la, pulse rifles
  • Team: 10 Shas'la, pulse rifles
  • Team: 10 Shas'la, pulse rifles

All have photon and EMP grenades. Each team is led by a Shas'ui with a Markerlight.

Broadside Battlesuit Team

  • Broadside battlesuit, twin-linked plasma rifles, target lock
  • Broadside battlesuit, smart missile system, drone controller with 2 Shield Drones

Arriving on Turn 3

Gun Drone Squadron – 8 Gun Drones with twin-linked pulse carbines