| Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Rune Priest | 80 | 5 | 5 | 4 | 4 | 2 | 5 | 4 | 9 | 3+ |
Options: The Rune Priest may be given equipment allowed from the Space Wolves Armoury.
Special Rules
Independent Character: Unless he has a bodyguard, a Rune Priest is an independent character and follows all the special rules detailed in the Warhammer 40,000 rulebook.
Wolf Guard Bodyguard: A Wolf Guard bodyguard may accompany the Rune Priest. See the Wolf Guard entry for details.
Psychic Power – Storm Caller: In the Shooting phase of any Space Wolves turn, the Rune Priest can use his psychic powers to call up a blizzard of psychic energy which can be used to hide friendly troops from the enemy. He may not shoot on the same turn that he calls up the storm. If he successfully uses the power then he can summon the storm either over himself and the unit he is with or over any friendly unit that has a model within 12" of him. This unit counts as being in cover for rules purposes and so will receive a 5+ cover save and will strike first in close combat until the end of the following enemy turn. Units that are protected in this way may assault and, if they do so and the enemy are also in cover, attacks are resolved in order of Initiative.
True Grit: The Rune Priest has the strength and skill to fire a bolter with one hand and may use the 'True Grit' rule described on page 4.
Errata — Chapter Approved: Codex: Space Wolves clarifications (v1.0): Storm Caller notes: plasma and frag grenades only work if the unit that has them charges, so a unit protected by Storm Caller that charges an opponent with either grenade type still strikes first (the grenades are of no use when receiving a charge). If charging a unit in cover, all attacks are simultaneous. Storm Caller can be cast on friendly vehicles, which then count as being hull down. Remember that cover only matters in the first round of a close combat, so weapons that strike last will still strike last thereafter, and new enemies charging the protected unit will be affected by it as normal.