Special Characters
Nuadhu 'Fireheart', Wild Rider of Saim Hann
| Points | WS | BS | S | Armour: Front / Side / Rear | I | A | |
|---|---|---|---|---|---|---|---|
| Nuadhu | 75 | 5 | 4 | 4 | 11 / 11 / 10 | 6 | 3 |
An Eldar army from the craftworld of Saim Hann may include Nuadhu. He may be added to a Jetbike squadron or taken as a Fast Attack choice on his own. He must be used exactly as described below, and may not be given additional equipment. Nuadhu may only be used in a battle where both players have agreed to the use of special characters.
Wargear: Power weapon, Alean – the Steed of Khaine.
Special Rules
Alean – the Steed of Khaine: Nuadhu rides upon a Vyper that has been built to allow him to fight from its back, much as Khaine rode to war on the legendary steed Alean. Nuadhu and the Vyper are considered a single model; he cannot leave his fighting platform. Think of Nuadhu as a unique type of Vyper, with the special rules detailed below:
Type: Fast, Skimmer, Open-topped.
Weapons: Shuriken cannon.
Close Combat: Nuadhu fights in close combat in the same way as a Dreadnought, using the profile above. He may make a 6" assault move in the assault phase, providing he moved no more than 12" in the movement phase, otherwise he may only fight if assaulted. He carries a power weapon, so no armour saves are allowed for wounds inflicted by him in close combat. Note that because he is treated as a Dreadnought he never falls back, even if defeated in close combat.
Hit and Run: Nuadhu can make hit-and-run attacks just like an Eldar jetbike. This means that he can always move 6" in the assault phase, as long as he did not move more than 12" in the movement phase.
Reckless: Nuadhu pays no heed to danger, gladly flying into the heaviest enemy fire. Nuadhu ignores all 'crew stunned' and 'crew shaken' results on the Damage tables.
Chief of the Wild Riders: Nuadhu's Wild Riders will gladly follow him into the fiercest fighting. Any unit led by Nuadhu will never fall back and cannot be pinned.
Independent Character: Nuadhu is an independent character and follows all the Independent Character special rules as given in the Warhammer 40,000 rulebook. He may only join Guardian Jetbike squadrons. As he has an armour value, not a Toughness, if he is with a squad, you must distribute hits before rolls to wound/penetrate armour are made (see page 52 of the Warhammer 40,000 rulebook).