Command HQ

Source: Codex: Imperial Guard (1999), p. 12

1 Command Platoon

Command Platoon: 1 Command HQ, 0-5 Heavy Weapon squads

Command HQ ..................... 55 points/70 points

Points/model WS BS S T W I A Ld Sv
Guardsman – 3 3 3 3 1 3 1 7 5+
Led by Captain 55 4 4 3 3 2 4 3 8 5+
Led by Colonel 70 4 4 3 3 3 4 3 9 5+
Veteran Sergeant +10 3 3 3 3 1 3 2 8 5+

Squad: One Officer and four Imperial Guardsmen.

Weapons: Lasgun or laspistol and close combat weapon.

Options: Up to four Guardsmen may have one of the following weapons each: flamer at +6 pts; meltagun at +15 pts; plasma gun at +15 pts; grenade launcher at +15 pts. Two Guardsmen may form a heavy weapons team armed with one of the following: heavy bolter at +10 pts; missile launcher at +15 pts; lascannon at +20 pts; autocannon at +15 pts; mortar at +15 pts. The Command HQ may have frag grenades for +5 pts.

Character: The Command HQ is led by either a Captain or a Colonel. One Guardsman may be upgraded to a Veteran Sergeant at an extra cost of +10 pts. Any character may be given additional equipment from the Armoury.

Standard Bearer: One Guardsman may be upgraded to a Standard Bearer at a cost of +10 pts. Any Imperial Guard units with a model within 12" of the Standard Bearer may re-roll any failed Morale checks. The Standard Bearer may be given a regimental standard or holy relic bought at an additional cost from the Armoury.

Medic: One Guardsman may be upgraded to a Medic at an extra cost of +10 pts. The Medic receives a medi-pack (see the Wargear section).

Transport: The squad may be mounted in a Chimera. See the Chimera army list entry for points cost and details.

Sentinel Squadron: The platoon may include one squadron of Sentinels, see the Fast Attack section for points values and upgrades. The Sentinels operate as a separate unit, including for set-up and Reserve rolls.

Comm-Link: One of the Guardsman may be given a comm-link at an additional cost of +15 pts.

Special Rule

Leadership: Any Imperial Guard squad within 12" of a Command HQ may use the Leadership of the Command HQ Officer for all Morale and Pinning tests.