0-1 Biovores

Source: Codex: Tyranids, p. 16

0-1 Biovores Genofixed species

Pts/model WS BS S T W I A Ld Sv
Biovore 40 3 3 3 4 2 1 1 10 –
Spore mine – 0 0 1 4 1 1 0 10 –

Brood: You may include between 1 and 3 Biovores as a single Heavy Support choice, but only one choice may be made per army, thus you can have a max. of three in an army. Biovores are deployed as a single unit but do not need to be placed together and operate independently during the game.

Bio-weapons: Biovores store and fire Spore Mines as their main weapons, defending themselves with tooth and claw if attacked. The Spore Mines available to each Biovore must be chosen from the following list at the points costs indicated – multiple choices can be made. A Biovore carries enough Spore Mines of the types chosen to last the entire battle.

Poison – 12 pts. Area of effect: Ordnance Blast marker. Strength: Special AP 4 Poison Mines always count as having a Strength equal to the target's Toughness. Therefore Poison Mines will normally wound on a D6 roll of 4 or more. Poison Mines can only affect vehicles which are open-topped, but against open-topped vehicles they inflict a single glancing hit automatically.

Frag – 10 pts. Area of effect: Ordnance Blast marker. Strength: 4 AP 5

Bio Acid – 16 pts. Area of effect: Flamer template. Strength: 3 AP 3 Use the Scatter dice to determine which direction the template is placed in. Put the narrow end of the template in contact with the Spore Mine model. On a roll of a 'hit' the template is pointed towards the nearest enemy model. Acid Spore Mines roll 2D6+3 to penetrate vehicle armour.

Special Rules

Spore Mine: The Biovore works by firing a deadly living bomb, called a Spore Mine, towards the enemy. To fire the Biovore, place a Spore Mine model anywhere on the table up to 48" from the Biovore. Roll the Scatter dice and move the Spore Mine 2D6" in the direction indicated. If a hit is rolled then the Spore Mine is bang on target and doesn't scatter. Note that a line of sight is not needed to the target spot, and that Spore Mines do not cause pinning.

Once launched, Spore mines follow the rules given in the Spore Mine rules on pages 6 & 7.

Range Strength AP Type
Biovore 48" Varies Varies Heavy 1

Living Artillery: For the purposes of mission objectives, Biovores cannot capture table quarters, hold objectives or count as surviving troops in a Meat Grinder battle.