HQ
0-1 Ethereal Caste Member (Tau: Aun)
| Points | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Ethereal | 50 | 4 | 3 | 3 | 3 | 2 | 3 | 3 | 10 | - |
Equipment: The Ethereal normally carries symbols of office that can be used as a pair of close combat weapons (+1 Attack). These may be exchanged for an honour blade for +10 points. He may select equipment from the Tau Armoury.
Special Rules
Independent Character: The Ethereal is an Independent Character and follows the independent character special rules in the Warhammer 40,000 rulebook. If accompanied by Drones, the Ethereal may still join friendly units.
Inspiring Presence: Tau units (not Kroot or Drones) may re-roll any Morale checks if there is a friendly Ethereal on the table. This includes passed Morale checks. The re-rolled result stands. Any Tau units joined by an Ethereal caste member become Fearless, and automatically pass all Morale checks and Pinning tests.
Price of Failure: Whilst the Tau are inspired by the presence of the Ethereals, they are conditioned to dread their death above all things. If a friendly Ethereal is killed then every unit of Tau on the tabletop (not Kroot or Drones) must take a Morale check at the start of their next turn if they are not in close combat or already falling back. Any that fail must fall back in their Movement phase but can attempt to regroup as normal afterwards.
Errata — Chapter Approved: Codex: Daemonhunters Q&A (v1.0): If an Ethereal is possessed by a Greater Daemon, Tau units must still take Price of Failure Morale checks — their spiritual leader has just transformed into a bloodthirsty monstrosity.