Special Characters
Colonel Schaeffer's Last Chancers
The Last Chancers count as a HQ selection on the Force Organisation Chart. If more than 8 models are taken (including Schaeffer and Kage) they count as a Troops selection as well. If more than 16 models are taken they count as two Troops selections as well.
| Pts/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Schaeffer | 75 | 5 | 4 | 3 | 3 | 3 | 4 | 3 | 9 | 4+ |
| Kage | 35 | 4 | 4 | 3 | 3 | 2 | 4 | 3 | 8 | 5+ |
| Last Chancer | 11 | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ |
Number/squad: Colonel Schaeffer, Lieutenant Kage and from 4 to 20 Last Chancers.
Weapons: Schaeffer has a power sword, plasma pistol and carapace armour. He also has bionics, the Macharian Cross and a Medallion Crimson.
Kage has a bolt pistol and close combat weapon.
The Last Chancers have a motley assortment of personal weapons, but in game terms each will have either a lasgun, a shotgun or a laspistol and close combat weapon.
All members of the unit have frag and krak grenades.
Options: Schaeffer and Kage must be used as described. Any number of Last Chancers can be upgraded to specialists at +5 points per model.
Each specialist may be armed with a special or heavy weapon from the list below, and may additionally select equipment from the Imperial Guard Armoury up to a maximum limit of 15 points each (this can include 'Officer only' items — some of the owners may not have noticed the kit is missing yet!). Weapon limits apply (no model may have more than two weapons of which only one can be two-handed) and weapons selected from the list below cannot be master-crafted.
For each model with a heavy weapon, there must be at least one more non-specialist charged with carrying the ammo. Each pair of models will form a heavy weapon team armed with one of the following: lascannon at +25 points, missile launcher at +15 points, autocannon at +15 points, heavy bolter at +10 points or mortar at +10 points.
Otherwise, specialists can carry a meltagun at +10 points, plasma gun at +10 points, flamer at +6 points, grenade launcher at +8 points, sniper rifle at +10 points or demolition charge at +10 points.
Any specialist not acting as heavy weapon team or using a special weapon may be equipped with a vox-caster at +5 points.
Any specialist not acting as heavy weapon team or using a special weapon may be upgraded to a Psyker for +5 points. His profile remains the same but he has a randomly determined power from the Sanctioned Psyker table.
Character: Schaeffer and Kage are independent characters. They must remain within 2" of the sub-unit they are each allocated to (see Sub-Units below) at all times and may not leave it. If it is wiped out each reverts to being an independent character.
Transport: Any sub-unit may be mounted in a Chimera transport at +70 points.
Special Rules
Sub-Units. At the start of any game you can break the Last Chancers, including Kage and Schaeffer, into a maximum of five sub-units. Each can consist of as few as one model. How you do this is up to you but you cannot have more than five units.
Members of the same heavy weapon team must be in the same sub-unit and no sub-unit may have more than one demolition charge.
Doctrines. The Last Chancers come from a variety of units and cannot be upgraded with any Doctrines.
Harsh Discipline. While the Colonel is alive all sub-units will automatically pass any Morale, Leadership or Pinning tests they have to make.
Crazy. Lieutenant Kage is a nasty piece of work with a mind no one wants to understand too closely. When attacking a sentry, the alarm is only raised on a 6, as Kage is a very proficient back-stabber. Also he gets premonitions — sometimes they just encourage him to do bad things, but other times they warn him of danger. Treat his 5+ save as Invulnerable.
Infiltrate. Any sub-unit not mounted in a Chimera may infiltrate if the mission permits it.
Deep Strike. Any sub-unit not mounted in a Chimera may start the game in reserve and arrive by Deep Strike if the mission permits it. This represents them dropping in by grav-chute.
Errata — Chapter Approved: Codex: Imperial Guard Q&A (v1.0): Last Chancers sub-units function as normal units in all respects, including claiming table quarters and objectives — 'sub-unit' is just the term used to make this feature unique to the Last Chancers. An all-'Last Chancers' army led by Colonel Schaeffer does not need to also field a separate Command Squad. A Last Chancer specialist upgraded to a Psyker still gets a randomly determined power even if the army's Regimental Doctrines didn't select Sanctioned Psykers as a Restricted Troop.