Deathworld Veteran Command HQ

Source: Codex: Catachan, p. 3

Points/Model WS BS S T W I A Ld Sv
Colonel 50 5 4 3 3 3 4 3 9 5+
Captain 35 5 4 3 3 2 3 3 8 5+
Deathworld Vet. 9 4 3 3 3 1 3 1 7 5+

Squad: The Command HQ consists of one Officer and between two and four Deathworld Veterans.

Weapons: Lasgun, or laspistol and close combat weapon.

Options: Up to four Deathworld Veterans may be armed with one of the following each: flamer at +12 pts; plasma gun at +12 pts; meltagun at +12 pts; grenade launcher at +6 pts. Two of the Deathworld Veterans may be formed into a weapons team armed with one of the following heavy weapons: heavy bolter at +10 pts; missile launcher at +15 pts; heavy flamer at +15 pts; mortar at +15 pts.

The entire squad may be equipped with frag grenades at +1 pt per model.

Officer: The Command HQ is led by a Captain or Colonel. The Officer is a character and may be given additional equipment from the Imperial Guard Armoury.

Medic: One Deathworld Veteran may be upgraded to a Medic at an additional cost of +10 pts. The Medic receives a medi-pack (see the Wargear section in Codex: Imperial Guard, page 8).

Comm-Link: One Deathworld Veteran may be given a comm-link at +15 pts.

Special Rules

Deathworld Veterans: All models in this unit are Deathworld Veterans as described in the Special Rules section at the start of this army list (points for the upgrade have already been included above).

Leadership: Any unit from this army within 12" of a model in the Command HQ may use the Command HQ Officer's Leadership for all Morale and Pinning tests.