| Points | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Ezekiel | 225 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 9 | 3+ |
A Dark Angels army may be joined by Ezekiel. If you decide to take him then he counts as an HQ choice for the army. He must be used exactly as described below and may not be given extra equipment. In addition, he may only be used in a battle where both players have agreed to the use of special characters.
Wargear: The Book of Salvation, force sword, psychic hood, bionics, bolt pistol, frag grenades and krak grenades.
Special Rules
Know Thine Enemy: Ezekiel has an uncanny ability to get into the mind of an enemy and predict what they will do next. Therefore, if an army includes Ezekiel, the Dark Angels player may, if he chooses, demand that his opponent set up D6 units before any of the Dark Angels deploy. The Dark Angels player may pick which D6 units are affected, even if units must normally be deployed in a special order during the mission set-up.
Psychic Power – Weaken Resolve: Ezekiel may attempt to use the Weaken Resolve psychic power when an enemy unit with a model within 12" of the Librarian has to take a Morale check. If the Librarian passes his Psychic test then the enemy unit must take its Morale check on 3D6 added together, rather than on 2D6 as is normally the case. The power may only be used once per player turn (ie, the Librarian can use his power once in the Dark Angels' turn and once in his opponent's turn).
Deathwing: Ezekiel is a member of the Deathwing and is therefore stubborn (for details see the special rules at the start of the army list).
Independent Character: Unless accompanied by a Command squad, Ezekiel is an independent character and follows all the Independent Character special rules as given in the Warhammer 40,000 rulebook.
Command Squad: Ezekiel may be accompanied by a Command squad (see the special entry in the army list).