Warlock Bodyguard

Source: Codex: Eldar, p. 9; Chapter Approved – Codex: Eldar Q&A (v2.0), p. 1

Headquarters

Warlock Bodyguard

Points/Model WS BS S T W I A Ld Sv
Warlock 11 4 4 3 3 1 4 1 8 4+
Jetbike Warlock +25 4 4 3 3(4) 1 4 1 8 3+

Number: Each Farseer allows you to field up to 5 Warlocks.

Options: A Warlock may be given any equipment allowed by the Craftworld Eldar armoury.

Character: Warlocks are characters, but may not move on their own. They must either remain in a unit with the Farseer, or they may be assigned to join a Wraithguard or Guardian squad as indicated in the appropriate entries in the army list. With the exception of the Farseer's bodyguard, you may not have more than one Warlock in a unit.

Transport: Warlocks assigned to Guardian Jetbike squadrons or in a unit with a Farseer with a jetbike must be mounted on an Eldar jetbike at an additional cost of +25 pts each. The jetbike is armed with twin-linked shuriken catapults.

Errata — Chapter Approved: Codex: Eldar Q&A (v2.0): A jetbike-mounted Warlock costs 36 points total (11 base + 25 for the jetbike) — the 41-point figure given in the Guardian Jetbike Squadron entry is wrong. Warlocks are not a separate HQ choice — they're a bodyguard, exactly like the Farseer's own retinue. A Warlock assigned to a unit other than the Farseer's own doesn't count as an HQ model for mission purposes (such as a Space Marine opponent's Planet Fall victory conditions) — he effectively becomes part of that unit, much like a Veteran Sergeant, and is counted normally for that unit's half-strength calculations and so on. In a Seer Council (a unit with more than one Farseer and no single leader model), if a mission's objective targets "HQ leaders," the target is the Farseers — all of whom must be killed to satisfy that condition.

Warlock Powers: Each Warlock may be given a single Warlock power at the points cost listed in the Craftworld Eldar armoury.

Rune Armour: See the Wargear section for details.