Cypher, the Fallen Angel

Source: Heroes & Villains of the 41st Millennium: Cypher, the Fallen Angel, p. 109

CYPHER

Points/Model WS BS S T W I A Ld Sv
Cypher 151 5 5 4 4 3 6 3 10 3+

Any Chaos Space Marine or Imperial Guard army may include Cypher as a special character. He counts as an Elite choice. Cypher is an independent character and must be used exactly as described. He may not be given any extra equipment from the Chaos or Imperial Armories.

Wargear: Cypher is armed with a master-crafted bolt pistol and a master-crafted plasma pistol.

SPECIAL RULES

Space Marine. Cypher and any Fallen Angels benefit from the And They Shall Know No Fear special rule published in Codex: Space Marines.

Fallen Angels. If you include Cypher in your army, then you may also include a squad of Fallen Angels. These are treated as a unit of Chaos Space Marines, selected as normal from Codex: Chaos Space Marines. The Fallen Angels hate the Dark Angels with a fiery passion and must assault them if able to do so in the Assault Phase. Note that if Cypher joins the Fallen Angels and they are forced to assault, then he must also assault.

Animosity. The very presence of Cypher foments discord and animosity among the troops he leads. When Cypher joins a squad (with the exception of the Fallen Angels), roll a D6 at the start of each turn he remains with it. On a roll of a 1, the members of the squad begin to argue and suffer a -1 penalty to their Leadership for the rest of the turn. Note that this rule does not apply to other independent characters or to vehicles.

Divine Protection. If Cypher is ever killed or otherwise reduced to 0 Wounds, he vanishes from the battlefield; remove the model from play. Note that removal of Cypher confers his Victory Points to the opposing player. If mission-specific rules require the opposing player to capture Cypher, then roll a D6 when Cypher has been "killed." On a 6, Cypher has been captured, though of course he will no doubt escape soon after, whisked away by his mysterious patron.

Gunfighter. Cypher is a master marksman and can aim and shoot with a pistol in both hands. This ability enables him to shoot with two weapons in the Shooting Phase: once with his master-crafted bolt pistol and once with his master-crafted plasma pistol. If Cypher remains stationary, he may Rapid Fire both pistols at the same time, giving him four shots in total! Such is Cypher's skill with his pistols that he continues to fight with them in close combat where he counts as being armed with a power weapon and gains the +1 Attack bonus for being equipped with two close-combat weapons.

Hunted by the Dark Angels. The name of Cypher carries millennia of hatred for the Dark Angels. Since the destruction of Caliban, the Deathwing and Ravenwing Companies have hunted him throughout the galaxy. All members of the Deathwing and Ravenwing, and all Dark Angels characters must charge Cypher or Fallen Angels if able to do so in the Assault Phase.

This character also has an entry of his own in Codex: Chaos Space Marines (1999), which carries a meaningfully different profile and rules from this printing (see the Errata note on that page for the specifics).