Hammerhand (10 points)
Some psykers can wield their mental powers as a physical force, such that anything they touch suffers catastrophic damage. A psyker using Hammerhand is capable of ripping apart adamantium plates with his bare hands.
Hammerhand is a psychic power that may be used at the beginning of any Assault phase. If the test is passed, Hammerhand doubles the basic Strength of the user until his next turn. The psyker also counts as having an additional close combat weapon. Note this power does not ignore armour saves or affect the order in which close combat attacks are resolved. As his fists crackle with destructive energies, he may not use any weapons until the beginning of his next turn, and so may not benefit from any power weapons, a Nemesis force weapon or other special close combat attacks.