Space Wolves Armoury

Source: Codex: Space Wolves, p. 14

A character may carry up to two weapons, but only one of these may be a two-handed weapon. Within these limits, a character may add or replace any weapons he has with weapons from the Armoury. In addition, each character may select up to 100 points of wargear. You may not take duplicate items for the same model or vehicle, and all wargear and weapons must be represented on the model. The Armoury includes two points values for each model; the first is used for Wolf Guard, the second (usually higher) value is used for all other models that are allowed to choose equipment from the Armoury. Models wearing Terminator armour may only use wargear and weapons marked with a ᵀ.

IMPORTANT: Space Wolves may NOT pick wargear from the Armoury in Codex: Space Marines and must take all of their equipment from the list below. A number of entries are basically the same as their counterpart in the standard Space Marines Armoury and, in this case, we've noted this by writing the entry in italics below. There is a brief description of how these items work on the summary page later in this Codex but you should refer to the Wargear section in Codex: Space Marines for a full description.

Single-Handed Weapons

Weapon Wolf Guard/Other
Bolt pistol 1 pt/1 pt
Chainfist (Terminators only) 20 ptsᵀ/30 ptsᵀ
Close combat weapon 1 pt/1 pt
Rune weapon (Rune Priests only) na/40 ptsᵀ
Frost blade or axe na/20 ptsᵀ
Lightning claw (single) 15 ptsᵀ/25 ptsᵀ
Lightning claw (pair, counts as two choices) 20 ptsᵀ/30 ptsᵀ
Plasma pistol 10 pts/15 pts
Power fist 15 ptsᵀ/25 ptsᵀ
Power weapon 10 ptsᵀ/15 ptsᵀ
Runic Staff (Rune Priests only) na/10 ptsᵀ
Storm shield 5 ptsᵀ/10 ptsᵀ
Thunder hammer 20 ptsᵀ/30 ptsᵀ

Diagram: A row of five runic/futhark-style symbols is printed beneath the Single-Handed Weapons table (decorative Fenrisian rune script — no accompanying explanation of meaning on this page).

Two-Handed Weapons

Weapon Wolf Guard/Other
Bolter 1 pt/2 pts
Combi-weapons:
— Bolter-flamer 5 ptsᵀ/10 ptsᵀ
— Bolter-plasma gun 10 ptsᵀ/15 ptsᵀ
— Bolter-meltagun 10 ptsᵀ/15 ptsᵀ
— Combi bolter (see note 1) 3 pts/5 pts
Storm bolter (Terminators only) 3 ptsᵀ/5 ptsᵀ

Space Wolves Vehicle Upgrades

Some Space Wolves vehicles may be fitted with the following equipment (see the entry for the vehicle in the Codex: Space Marines army list for details). Any upgrades taken must be shown on the model. No duplicates may be chosen for the same vehicle.

Upgrade Points
Dozer blade 5 pts
Extra armour 5 pts
Hunter-killer missile 15 pts
Pintle-mounted storm bolter 10 pts
Searchlight 1 pt
Smoke launchers 3 pts

Wargear

Item Wolf Guard/Other
Auspex 2 pts/2 pts
Belt of Russ (one per army) na/25 pts
Bionics 5 pts/10 pts
Chooser of the Slain (Rune Priests only) na/10 ptsᵀ
Frag grenades 1 pt/1 pt
Fang of Morkai (Wolf Priest only) na/5 pts
Jump pack (see note 2) 10 pts/na
Healing potions & balms (Wolf Priests only) na/25 pts
Krak grenades 2 pts/2 pts
Mark of the Wulfen (Wolf Guard only) 10 pts/na
Master-crafted weapon 10 pts/15 pts
Meltabombs 3 pts/5 pts
Runic armour na/20 pts
Runic charm 5 pts/10 ptsᵀ
Servo-arm (Iron Priests only) na/30 pts
Space Marine bike 20 pts/35 pts
Terminator armour (see note 3) 5 pts/15 pts
Wolf Helm of Russ (see note 4) na/40 ptsᵀ
Great Company banner (see note 5) (Wolf Guard Standard Bearer only) 60 ptsᵀ/na
Wolf pelt 3 pts/3 ptsᵀ
Wolf tail talisman 1 pt/1 pt
Wolf tooth necklace 10 pts/10 ptsᵀ
Wolf totem (Grey Hunter Standard Bearer only) na/20 pts

Notes

Note 1. Also known as a combi-bolter. Once per battle it can be fired as if it were a storm bolter.

Note 2. Only Wolf Guard leading a pack of Blood Claws equipped with jump packs may use jump packs themselves.

Note 3. Space Wolves do not have access to Terminator honours, as the attack bonus normally associated with such an upgrade has already been included in their characteristics where appropriate (in effect all Space Wolves characters and Wolf Guard already have the Space Wolves equivalent of Terminator honours). Space Wolves characters given Terminator armour do not receive the +1 attack bonus for the same reason and, to reflect this, the cost of Terminator armour has been reduced.

Note 4. Space Wolves do not have access to holy relics, which are replaced instead with the Wolf Helm of Russ. Only one of these items may be taken per army and it may only be used in armies of 2,000 points or more.

Note 5. Only armies of 2,000 points or more may take a Great Company banner. Only armies of 3,000 points or more may include both this banner and the Wolf Helm of Russ.