A character may carry up to two weapons, but only one of these may be a two-handed weapon. Within these limits, a character may add or replace any weapons he has with weapons from the Armoury. In addition, each character may select up to 100 points of wargear. You may not take duplicate items for the same model or vehicle, and all wargear and weapons must be represented on the model. The Armoury includes two points values for each model; the first is used for Wolf Guard, the second (usually higher) value is used for all other models that are allowed to choose equipment from the Armoury. Models wearing Terminator armour may only use wargear and weapons marked with a ᵀ.
IMPORTANT: Space Wolves may NOT pick wargear from the Armoury in Codex: Space Marines and must take all of their equipment from the list below. A number of entries are basically the same as their counterpart in the standard Space Marines Armoury and, in this case, we've noted this by writing the entry in italics below. There is a brief description of how these items work on the summary page later in this Codex but you should refer to the Wargear section in Codex: Space Marines for a full description.
Single-Handed Weapons
| Weapon | Wolf Guard/Other |
|---|---|
| Bolt pistol | 1 pt/1 pt |
| Chainfist (Terminators only) | 20 ptsᵀ/30 ptsᵀ |
| Close combat weapon | 1 pt/1 pt |
| Rune weapon (Rune Priests only) | na/40 ptsᵀ |
| Frost blade or axe | na/20 ptsᵀ |
| Lightning claw (single) | 15 ptsᵀ/25 ptsᵀ |
| Lightning claw (pair, counts as two choices) | 20 ptsᵀ/30 ptsᵀ |
| Plasma pistol | 10 pts/15 pts |
| Power fist | 15 ptsᵀ/25 ptsᵀ |
| Power weapon | 10 ptsᵀ/15 ptsᵀ |
| Runic Staff (Rune Priests only) | na/10 ptsᵀ |
| Storm shield | 5 ptsᵀ/10 ptsᵀ |
| Thunder hammer | 20 ptsᵀ/30 ptsᵀ |
Diagram: A row of five runic/futhark-style symbols is printed beneath the Single-Handed Weapons table (decorative Fenrisian rune script — no accompanying explanation of meaning on this page).
Two-Handed Weapons
| Weapon | Wolf Guard/Other |
|---|---|
| Bolter | 1 pt/2 pts |
| Combi-weapons: | |
| — Bolter-flamer | 5 ptsᵀ/10 ptsᵀ |
| — Bolter-plasma gun | 10 ptsᵀ/15 ptsᵀ |
| — Bolter-meltagun | 10 ptsᵀ/15 ptsᵀ |
| — Combi bolter (see note 1) | 3 pts/5 pts |
| Storm bolter (Terminators only) | 3 ptsᵀ/5 ptsᵀ |
Space Wolves Vehicle Upgrades
Some Space Wolves vehicles may be fitted with the following equipment (see the entry for the vehicle in the Codex: Space Marines army list for details). Any upgrades taken must be shown on the model. No duplicates may be chosen for the same vehicle.
| Upgrade | Points |
|---|---|
| Dozer blade | 5 pts |
| Extra armour | 5 pts |
| Hunter-killer missile | 15 pts |
| Pintle-mounted storm bolter | 10 pts |
| Searchlight | 1 pt |
| Smoke launchers | 3 pts |
Wargear
| Item | Wolf Guard/Other |
|---|---|
| Auspex | 2 pts/2 pts |
| Belt of Russ (one per army) | na/25 pts |
| Bionics | 5 pts/10 pts |
| Chooser of the Slain (Rune Priests only) | na/10 ptsᵀ |
| Frag grenades | 1 pt/1 pt |
| Fang of Morkai (Wolf Priest only) | na/5 pts |
| Jump pack (see note 2) | 10 pts/na |
| Healing potions & balms (Wolf Priests only) | na/25 pts |
| Krak grenades | 2 pts/2 pts |
| Mark of the Wulfen (Wolf Guard only) | 10 pts/na |
| Master-crafted weapon | 10 pts/15 pts |
| Meltabombs | 3 pts/5 pts |
| Runic armour | na/20 pts |
| Runic charm | 5 pts/10 ptsᵀ |
| Servo-arm (Iron Priests only) | na/30 pts |
| Space Marine bike | 20 pts/35 pts |
| Terminator armour (see note 3) | 5 pts/15 pts |
| Wolf Helm of Russ (see note 4) | na/40 ptsᵀ |
| Great Company banner (see note 5) (Wolf Guard Standard Bearer only) | 60 ptsᵀ/na |
| Wolf pelt | 3 pts/3 ptsᵀ |
| Wolf tail talisman | 1 pt/1 pt |
| Wolf tooth necklace | 10 pts/10 ptsᵀ |
| Wolf totem (Grey Hunter Standard Bearer only) | na/20 pts |
Notes
Note 1. Also known as a combi-bolter. Once per battle it can be fired as if it were a storm bolter.
Note 2. Only Wolf Guard leading a pack of Blood Claws equipped with jump packs may use jump packs themselves.
Note 3. Space Wolves do not have access to Terminator honours, as the attack bonus normally associated with such an upgrade has already been included in their characteristics where appropriate (in effect all Space Wolves characters and Wolf Guard already have the Space Wolves equivalent of Terminator honours). Space Wolves characters given Terminator armour do not receive the +1 attack bonus for the same reason and, to reflect this, the cost of Terminator armour has been reduced.
Note 4. Space Wolves do not have access to holy relics, which are replaced instead with the Wolf Helm of Russ. Only one of these items may be taken per army and it may only be used in armies of 2,000 points or more.
Note 5. Only armies of 2,000 points or more may take a Great Company banner. Only armies of 3,000 points or more may include both this banner and the Wolf Helm of Russ.