Chimera

Source: Codex: Daemon Hunters, p. 30; Chapter Approved – Codex: Daemonhunters Q&A (v1.0), p. 3

Transports

Transports are always taken as an upgrade for another unit and may only transport the unit it was bought for. Independent characters that join a unit with a transport may also travel in it. The Transports listed here may be equipped with any of the following upgrades for the cost listed in the Daemonhunters armoury: dozer blade, extra armour, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers. No upgrade may be chosen more than once per vehicle.

A Rhino or Chimera using its top hatch as a fire point will count as open-topped if the saving throw of any of its passengers is worse than 3+.

Chimera

Pts Front Armour Side Armour Rear Armour BS
Chimera 70 12 10 10 3

Type: Tank. Fire Points: 2 Crew: Imperial Guard. Access Points: 1

Weapons: The Chimera must have one of the following turret weapons: multi-laser at +10 points; heavy flamer at +10 points; heavy bolter at +10 points. It may also have a heavy bolter or heavy flamer mounted in its hull at +5 points.

Transport Vehicle: A Chimera can carry up to twelve models.

Errata — Chapter Approved: Codex: Daemonhunters Q&A (v1.0): Grey Knights in power armour may not be mounted in Chimera troop carriers — a Chimera is bought as a transport for a specific unit and cannot be used to transport other units. The lasguns a Chimera's passengers can fire from its top hatch are part of the vehicle itself, not the Hellguns carried by Inquisitorial Stormtroopers or other passengers — they do not become Hellguns, and no other weapon can be substituted for them.