Ogryns

Source: Codex: Imperial Guard (1999), p. 15

Ogryns

Points/Model WS BS S T W I A Ld Sv
Ogryn 30 4 3 5 4 3 3 2 8 5+

Squad: The squad consist of between three and five Ogryns.

Weapons: Ripper gun and close combat weapon.

Options: May replace ripper gun with an Ogryn close combat weapon at no additional cost (see Wargear section for details).

Transport: The Ogryn squad may be mounted in a Chimera. See the Chimera army list entry for points cost and details.

Special Rule

It's dark in dere!: Ogryns hate confined spaces and this can make it very difficult to get them into a Chimera. Because of this, an Ogryn squad will only embark if there is an Officer or a Commissar within 12" of at least one model in the unit when they embark. Ogryns can start mounted in a Chimera without an Officer or a Commissar being nearby (it's assumed they were convinced to enter the vehicle earlier on) and may disembark freely at any time.