Crisis & Broadside Battlesuit Weapons

Source: Codex: Tau, p. 17

Crisis Battlesuit Weapons

Each Crisis suit has three hard points, each of which MUST have a weapon or support system allocated to it. Each member of a Crisis team may carry a different combination of weapons if desired.

Crisis weapon systems are either: flamers, burst cannon, fusion blasters, rocket pods or plasma rifles.

It is possible to mount the same weapon system (not if it is a flamer though) on two hard points instead of one. The two weapons will then fire like a single twin-linked weapon. It is not possible to mount the same weapon on three hard points. Note that unless the multi-tracker support system is fitted, Tau battlesuits may only fire a single weapon type each turn.

Broadside Battlesuit Weapons

Each Broadside battlesuit has three hard points. Broadside suits are capable of mounting far heavier weapons than Crisis suits, and a single Broadside hard point can be fitted with a twin-linked weapon. Each member of a Broadside team may carry a different combination of weapons if desired.

A pair of twin-linked railguns will always occupy one hard point. A second hard point will mount either a pair of twin-linked plasma rifles or a single smart missile system. The final hard point will always have a battlesuit support system assigned to it.

Battlesuit Support Systems

Support systems are not actually weapons as such but help to make the battlesuit wearer more effective in battle.

A model may not have more than one of the same support system.

Sensor - Multi-tracker. The multi-tracker enables the suit wearer to fire two Crisis or Broadside battlesuit weapon systems.

Sensor - Target lock. The target lock enables the model to target a separate enemy unit to that engaged by the rest of its own unit.

Shield generator. This confers a 4+ Invulnerable save.

Drone controller. A drone controller enables the suit wearer to command from 1 to 2 gun or shield drones.

Battlesuit Weapons

Weapon Range Str AP Type Notes
Burst cannon 18" 5 5 Assault 3
Flamer Template 4 5 Assault 1
Missile pod 36" 7 4 Assault 2
Plasma rifle 24" 6 2 Rapid Fire *1
Fusion blaster 12" 8 1 Assault 1 *2
Railgun (solid shot) 72" 10 1 Heavy 1 See below
Smart missile system 24" 5 5 Heavy 4 See below

*1 The Tau plasma rifle is lower powered than its Imperial equivalent but does not suffer from overheating.

*2 The Tau fusion blaster is similar to the Imperial meltagun in design and effect. Like the meltagun it rolls 2D6 for Armour Penetration if within 6" of the target.

Railguns. The Tau battlesuit railgun uses linear accelerator technology to project a solid projectile at hypervelocity. The vehicle mounted railgun can also fire submunitions but this option is not available to the battlesuit mounted version.

Smart Missile System. The smart missile system fires self-guiding missiles with the intelligence of a drone, which first search for then hunt down the target, passing around any blocking terrain.

The smart missile can engage any target in range regardless of whether there is a line of sight to it or not. The target can count the benefits of cover they are in or touching. If fighting at night, the range to the target is reduced as normal because the missile's sensors are less likely to identify and confirm the target.