Tyranid ranged bio-weapons are a part of their bodies, symbiote organisms melded to them from inception. To represent this, their rate of fire and strength depend on the creature carrying them as detailed below. A bio-weapon's range and AP value characteristics are set by the type of weapon. A creature with two or more ranged bio-weapons may only choose to fire one of them per Shooting phase.
Strength: Ranged bio-weapons have a Strength equal to the creature firing, modified as shown in the bio-weapons profiles below. The toxins sacs biomorphs (+1 Strength, see later for more on biomorphs) does increase the Strength of ranged bio-weapons carried by the creature. Bio-weapons are limited to a maximum of Strength 10.
Rate of Fire: Many bio-weapons are Assault X weapons. These count as assault weapons, get one shot per Attack on the creature's basic profile (ie, before being modified by any other bio-weapons). 2X weapons get twice the creature's Attacks in shots, and so on.
For example, a Gaunt (1 Attack) with a Devourer (Assault 2X) fires two shots. A Warrior (2 Attacks) would fire four shots.
Despite its outward appearance of a more conventional gun, the fleshborer is in fact a brood nest for sharp-fanged borer beetles. These are normally passive until a massive electro-chemical shock hurls them forth to expend their life energy frenziedly boring through armour, flesh and bone.
| Rng | Str | AP | Type |
|---|---|---|---|
| 12" | As creature +1 | – | Assault X |