This is a Battlefleet Gothic scenario, not a standard Warhammer 40,000 battle. You will need the Battlefleet Gothic rules and fleet lists to play it.
The Wargame
This game of Battlefleet Gothic should be played on a 6' x 4' table. Set up the board as shown on the map. The battle takes place in the outer reaches. A single gas/dust cloud is the only celestial phenomenon.
Convoy Alpha-Four and its escort should be set up within 6" of one short table edge. The opposite edge is the 'Imperial table edge', from which they must escape.
The entire Tau fleet enters from either of the long board edges. The Tau have surprise and therefore get the first turn.
Special Rules
The Black Duke is racing to aid the convoy. From turn 2 onwards, roll a dice; on a 6, the Black Duke arrives from the Imperium's table edge. Should the Black Duke arrive, it is automatically on 'All Ahead Full' orders on the turn it arrives.
Objectives
The Tau player must destroy the Imperial transports before they escape, whilst minimising their own losses. The Imperial convoy must exit via the Imperium's table edge with as many ships as possible.
Imperial Fleet
Cerebus – Dauntless class light cruiser (Captain Nomura – 1 re-roll)
Errant Squadron 1
- ETS-1 – Sword class frigate
- ETS-2 – Sword class frigate
Errant Squadron 2
- ETS-3 – Sword class frigate
- ETS-4 – Sword class frigate
Transports
- Imperius Javalin – Armed transport
- Imperius Anvil – Armed transport
- Imperius Gauntlet – Armed transport
- Prince Maud – Transport
Reinforcements
- Black Duke – Dictator class cruiser
Tau Fleet
- IoTar – Protector class warship
- 5 x Castellan class heavy escorts