| Points | Front Armour | Side Armour | Rear Armour | BS | |
|---|---|---|---|---|---|
| Vampire | 780 | 10 | 10 | 10 | 4 |
Type: Super-Heavy Flyer, Orbital Lander
Structure Points: 5
Crew: Eldar
Weapons: The Vampire is armed with 2 x twin linked Pulse Lasers in the wings, and a Scatter Laser in the nose.
Options: None.
Transport: The Vampire can carry 30 models. It may carry Wraithguard, which count as 2 models each. It may carry support weapon platforms, which count as two models plus their crew. It may not carry an Avatar or Wraithlord.
Special Rules
See the Super-Heavy Tank Rules and Flyer Rules for the general rules this vehicle uses (it's both a Super-Heavy Tank and a Flyer).
Orbital Lander: The Vampire is an Orbital Lander as described in the vehicle design rules (Chapter Approved: The Second Book of the Astronomican). For those without the rules they are repeated below.
If a flyer is given the Orbital Lander upgrade then it will fly down from orbit to land on the battlefield, a bit like a space shuttle. When the flyer arrives it makes an attack run just like any other flyer. However rather than firing its weapons it is allowed to land on the table. If it chooses to land it may not shoot.
While landed a flyer can't move but may shoot like a normal vehicle in its turn. Assuming it has transport capacity, then the passengers may disembark, and new passengers may embark into the flyer using the normal rules. If the flyer is fired on whilst landed then the enemy roll to hit normally; they don't have to roll a 6 to hit a landed flyer.
A landed flyer may take off again in any enemy turn, after the enemy has had its shooting phase. A landed flyer then takes off immediately and leaves the table in the same manner as if it were completing an attack run (i.e. it flies off the table in a straight line).
Eldar Field: The Vampire is protected by an energy field. The field provides the Vampire with a 4+ invulnerable save against any glancing or penetrating hits from the front, side or rear. This field does not work against close combat attacks.