| Cyclops | Points | Front Armour | Side Armour | Rear Armour | BS |
|---|---|---|---|---|---|
| 25 | 10 | 10 | 10 | 3 |
Type: Tank (may not tank shock)
Crew: Imperial Guard
Weapons: 1 Demolition charge. The operator carries a las pistol.
Options: The Cyclops and operator may be transported in a Chimera for an additional 70 pts + weapons (see Chimera entry). Up to 2 Cyclops and operators may be transported in a Valkyrie for an additional 140 pts + weapons (see Valkyrie entry).
Fast Attack: The Cyclops is a Fast Attack choice for an Imperial Guard army.
Special Rules
Demolition Charge: The Cyclops carries a demolition charge which is detonated when it reaches its target. In the Imperial Guard shooting phase, place the Ordnance template centred on the Cyclops. Do not roll for scatter. Anything under the template is hit as normal. The Cyclops is destroyed in the explosion – remove it from play.
Str: 8 AP: 2 Type: Ordnance 1/ Blast, one shot.
Operator: The operator is a single Imperial Guardsman. He guides the Cyclops to its target via a remote controller. The Cyclops cannot function more than 48" away from its operator. If they become separated, the Cyclops simply stops and can do nothing until the operator is back within 48". If the operator is killed, then the Cyclops halts and can do nothing (including detonate). If the Cyclops has been transported in a Chimera, then the operator can control it from inside the Chimera. Chimeras that carry Cyclops are specially fitted with the remote control systems.
Damage: As a remote vehicle, the Cyclops is destroyed by any glancing or penetrating hit. When rolling for armour penetration, if a weapon scores a 6, and this results in a penetrating hit against the Cyclops, the demolition charge is detonated and it explodes. Place the Ordnance template centred over the Cyclops as if it had been detonated normally. Note, a 6 that causes a glancing hit will not cause a Cyclops to explode.
Chimera Transport: If a Cyclops is inside a Chimera or Valkyrie that is destroyed, then the Cyclops is also destroyed. The operator may escape as normal.