The Wargame
The game should be played along the length of a 6' x 4' board. Deploy the Imperial forces first. Position the supply column along the track, not further than halfway across the table. The Rough Rider security squads should be placed in the Imperial player's half of the table, but within 12" of a vehicle.
Deploy the Tau forces anywhere on their side of the table, but not within 12" of Imperial forces. The Tau take the first turn.
The game lasts 6 turns.
Objectives
The Tau forces must destroy the Trojans and trailers; the Imperial player must prevent this, either by defeating the Tau ambushers or by escaping with the Trojans and trailers off the Tau's board edge.
Special Rules
Trailers. Trailers cannot move unless they are being towed by another vehicle. Trailers may be targeted as a separate vehicle. They have an Armour Value of 10 all round. Having no crew, they ignore Crew Shaken and Crew Stunned damage results. An immobilised trailer can no longer move, but its towing vehicle can automatically unhitch and continue to move normally, leaving the trailer to become a piece of cover. An Armament Destroyed damage result also immobilises a trailer.
The first time a fuel tanker comes under fire, roll to see what it contains:
| D6 | Contents | Effect |
|---|---|---|
| 1-3 | Water | A 'Vehicle Explodes' or 'Vehicle Annihilated' result counts as a 'Vehicle Destroyed' result. |
| 4-6 | Fuel | Due to its flammable contents, a tanker containing fuel treats all 'Vehicle Destroyed' results as a 'Vehicle Explodes' result, and treats a 'Vehicle Explodes' result as a 'Vehicle Annihilated' result. |
Notes
You can re-fight this battle, increasing the size of the game by using a larger board and more Trojans, trailers and more security forces, such as Armoured Fist squads or right up to a Leman Russ leading the column. Tau forces should also increase, but be restricted to Pathfinders, Stealth teams, Gun Drones, Heavy Gun Drones or strafing aircraft. If the table is longer, the game should also be longer, as the extra time will be needed to travel the extra distance. As an ambush, the Tau should always get to set up second and take the first turn – good luck!
Forces of the Imperium
Supply Column Theta-XJ-59
- 1 Trojan towing a flat-bed trailer, with rough terrain modification (dozer blade)
- 2 Trojans towing fuel tankers
Rough Rider Squad 1
- Squad: 5 Rough Riders on horses, laspistol, hunting lance. One Rough Rider carries a grenade launcher.
Rough Rider Squad 2
- Squad: 5 Rough Riders on Mukaali, laspistol, hunting lance. The squad includes a Sergeant with close combat weapon and laspistol.
Reinforcements – Arrive on Turn 3, entering from the Imperial player's table edge
Sentinel Patrol
- Sentinel with multi-laser, smoke launcher, searchlight
- Sentinel with multi-laser, hunter-killer missile
Tau Forces
Pathfinder Team (bonded)
- Team: 4 Shas'la, pulse carbines, markerlights. The team includes a Shas'ui. All carry photon and EMP grenades.
Stealthsuit Teams (bonded)
- Team: 3 Shas'ui, burst cannon
Reinforcements – Arrive on Turn 3, entering from the Tau player's table edge
Pathfinder Tetra Squadron – 2 x Tetra speeders
Gun Drone Team – Team: 6 Drones, twin-linked pulse carbines