Elites
XV15 Stealth Team (Tau: Shas'ui)
| Points | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Shas'ui | 30 | 2 | 3 | 4 | 3 | 1 | 2 | 2 | 8 | 3+ |
| Shas'vre | +10 | 3 | 3 | 4 | 3 | 1 | 3 | 2 | 8 | 3+ |
Team: A team consists of 3-6 Shas'ui.
Equipment: Stealth teams are equipped with the XV15 Stealth battlesuit. The above profile has been amended to include the suit's enhancements.
Character: One Shas'ui per team may be designated as a team leader at +5 points. They may then select items from the Tau Armoury. A Shas'ui team leader can be upgraded to Shas'vre at +5 points. The team leader may also buy a markerlight at an additional +10 points.
Special Rules
Stealth armour: Enemy models attempting to fire at Stealth armour troopers must roll their spotting distance by rolling 2D6x3 as if firing at night. If the Stealth armour troopers are not within spotting range, the unit may not choose to fire at a different target. Stealth armour troopers count as being in cover if they are assaulted. If firing at Stealthsuits while the Night Fighting scenario special rules are in effect, the rolled spotting distance is halved. Any drones controlled by a model in a Stealthsuit will also be shielded at no further cost in points.
Infiltrate: Stealth armour teams can use their suits to move into forward positions ahead of the main army unseen. To represent this they can set up using the Infiltrators scenario special rule if the mission allows it. Any drones attached to the unit may accompany them. If the mission does not allow troops to use the Infiltrate rule then the Stealth armour troops must set up with the rest of the army.
Bonded: The team may be bonded by the Ta'lissera at a cost of +10 points for the whole team. They will not carry a bonding knife but will have a knife design painted onto their battlesuits.
Errata — Chapter Approved: Codex: Tau Q&A (v2.0): If a Stealth team is observed by a vehicle with a searchlight while the Night Fighting special rules are in effect, any subsequent attempts to spot the Stealth team that player turn test as if it were daylight. Stealth teams never block line of sight to other Tau units, and an Independent Character cannot claim to be immune to enemy fire by being within 6" of a Stealth team or by joining the unit. If you give the Stealth team leader a Markerlight, you may fire it when the team has remained stationary in the Movement phase, then move in the Assault phase using the Tau jet pack.
Stealth teams are the 'lone wolves' of the Tau army, operating independently of the other formations, intent on ambushing isolated enemy troops and intervening in support of friendly units. They are not factored directly into Tau battle plans and so enjoy a great deal of freedom of action within very broad parameters. The leaders of Stealth teams are often regarded as more than merely skilled and dangerous soldiers; they are trusted to operate beyond the hierarchical chain of command.