Hellhound

Source: Codex: Imperial Guard (1999), p. 18

Hellhound

Points Front Armour Side Armour Rear Armour BS
Hellhound 70 12 10 10 3

Type: Tank. Crew: Imperial Guard.

Weapons: Turret-mounted Inferno Cannon and hull-mounted heavy bolter.

Options: It may have any of the following: camo netting, extra armour, pintle-mounted storm bolter, rough terrain modification, searchlight, track guards, smoke launchers.

Special Rules

Inferno Cannon: Such is the ferocity of the Inferno Cannon that any squads who suffer casualties because of it must make an immediate fall back move as if they had failed a Morale test. Units that ignore Morale checks ignore this rule. The unit is not actually broken and does not have to regroup at the start of its next turn. If the unit suffers 25% casualties it takes a Morale test as usual but this rule applies if it passes the test.

Range Strength Penetration Shots
Inferno Cannon Template 6 4 Heavy 1

Move 'n Shoot: A Hellhound that moves over 6" can shoot in the shooting phase but only with its Inferno Cannon. If it moves over 6" it must fire the cannon via a side or rear facing – if it were fired ahead the flames would wash back over the Hellhound itself!

Fuel Tanks: The Hellhound's large fuel tanks make it very vulnerable to enemy attacks. To represent this all glancing hits are treated as penetrating hits instead.