Moriar the Chosen, Death Company Dreadnought

Source: Codex: Blood Angels, p. 21

Points WS BS S Armour Front Armour Side Armour Rear I A
Moriar 144 5 4 6(10) 12 12 10 4 D6+2

A Blood Angels army may be joined by Moriar the Chosen. If you decide to take him then he counts as one of the Elites choices for the army. He must be used exactly as described below, and may not be given extra equipment. In addition he may only be used in a battle where both players have agreed to the use of special characters.

Type: Walker Crew: Brother Moriar (Space Marine)

Weapons: Two Dreadnought close combat weapons (bonus Attack included in profile). Moriar has one built-in heavy flamer and one built-in melta gun.

Options: Moriar is equipped with a searchlight and smoke launchers (see the Armoury list from Codex: Space Marines).

Special Rules

Tear Attack: As a Furioso Dreadnought, Moriar can use his two close combat weapons to tear apart enemy vehicles. Moriar rolls 2D6+Strength when working out armour penetration against vehicles.

Black Rage: Moriar must always move towards the enemy as fast as possible, and must assault an enemy within range in the assault phase.

Battle-frenzied: Moriar has a random number of attacks. For each round of combat that Moriar is fighting, roll D6+2 to determine the number of Attacks he receives. This includes his bonus attack for the two Dreadnought close combat weapons, but if he charges then he gains the additional +1 Attack as normal (ie, D6+3 Attacks).

Rampage: It is near impossible to stop Moriar once he is in battle, as he simply ploughs into the enemy, disregarding any danger or damage to himself. Moriar therefore ignores any 'Crew Shaken' and 'Crew Stunned' results on the Damage tables.