Demolition Charge

Source: Codex: Imperial Guard (2003), p. 34

Demolition Charge

A model armed with a demolition charge may use it in the Shooting phase instead of making its normal shooting attack.

Demolition charges have a range of 6". The attack is treated the same way as for an ordnance attack, except that the model throwing the charge can move on the turn that it throws. Place the large Ordnance Blast marker as you would normally and then roll to see if the charge scatters (due to its extremely short range a demolition charge is almost as dangerous for the user as it is for the target!).

Demolition charges are one-shot weapons. If a model uses his demolition charge, replace him with a model armed with the basic weapon for the squad. If one is unavailable, the model is removed instead.

Range Str AP Notes
Demolition Charge 6" 8 2 Ordnance blast

May move and fire, one shot only, uses large Ordnance template.