Daemonic Special Rules

Source: Codex: Daemon Hunters, p. 49

Daemonic Special Rules

Daemons are not true flesh and blood, they are formed from the substance of Chaos itself. Whilst this grants them considerable power it also means that they struggle to maintain their presence in the real universe. They need to be summoned from the Warp in order to take part in battles, and their physical forms will eventually discorporate and return to the Warp.

Daemon Summoning

All Daemons must be summoned onto the battlefield. The Daemon units will start in reserve irrespective of whether the Reserves special rule is used in the mission being played.

Choose an Elite or HQ unit before the game starts and note it down. This 'host' unit is assumed to carry a potent sigil of Chaos that Daemon Packs can use to break into the material universe. Daemon Packs can only manifest next to a model from this designated unit, or next to a Greater Daemon.

The player controlling the adversaries rolls a dice at the start of each of his turns, starting with the second. If he rolls equal to or greater than the number shown below, the unit becomes available.

Turn 2 3 4+
D6 4+ 3+ 2+

When a Daemon Pack becomes available, place the Ordnance Blast marker in contact with a model from the host unit (or Greater Daemon). Roll the Scatter dice; do not move the template if a 'Hit' is rolled, otherwise move it 2D6" in the direction of the arrow. The Daemons are then deployed on the area covered by the template. Note that Daemons cannot be lost in the Warp like units using the Deep Strike rules. Once they have arrived the Daemons can move and assault as normal. When placing Daemons on the Ordnance template, models which cannot be placed on the table or more than 1" from an enemy model are destroyed.

Daemonic Instability

In any circumstance when a Daemon pack unit should take a Morale check they instead take an Instability test. This is performed exactly like a Morale check, but if it is failed the Daemons do not flee but instead suffer one wound (with no saving throw of any kind possible) for each point they failed the Instability test by.