Hunting the Fallen

Source: Codex: Dark Angels, p. 5

In the eyes of the Dark Angels, the only way that they can rid themselves totally of their secret shame and restore their honour and trust within the Emperor's eyes is if all the Fallen Dark Angels are found and made to repent or are slain. However, since the Fallen were cast through the warp to all corners of space and time, this is no mean task for the Dark Angels. Unlike the Inquisitors and Grey Knights of the Imperium, whose role it is to root out the agents of Chaos at work within the galaxy, the Dark Angels are only concerned with finding the Fallen of their Chapter. Although the Chapter will be called upon for many different missions for the Imperium, the search for their Fallen comrades is a constant quest that they can never relinquish.

Dark Angels will always attempt to follow up every rumour and clue concerning the Fallen. To represent this, roll a D6 at the start of any mission, unless you are playing against Tyranids or Necrons. On a roll of 6 the Dark Angels have heard that one of the characters in the opposing army has information that may lead them to one of the Fallen. This can be any character, including characters taken as upgrades for a unit, such as a Veteran Sergeant. Randomly determine who this character is. If the character is slain in close combat by a Dark Angel, it is assumed that he has been subdued and captured instead of being killed (though he counts as being killed for all game purposes). Capturing him earns the Dark Angels D6x10 extra victory points in a scenario that uses victory points to determine the winner. In any other scenario, capturing the character allows the Dark Angels player to claim a moral victory no matter what the outcome of the actual game. If the Dark Angels fail to capture the character, then their opponent receives the victory points (and the bragging rights!).

Cypher: If the opposing army includes Cypher and his Fallen Angels unit then the rule above is not used. Instead, each Fallen Angel that is captured is worth D6x10 victory points. For uncaptured Fallen Angels, the victory points are awarded to the Dark Angels' opponent. In order to capture Cypher he must be slain in close combat and fail his special 'final saving throw'. (The full rules for Cypher are included in Codex: Chaos Space Marines.)