Trappas

Source: Chapter Approved: Feral Ork Warband, p. 4

Trappas — 10 points per model

Points/model WS BS S T W I A Ld Sv
Trappas 10 3 3 3 4 1 2 1 7 6+
Nob +10 4 2 4 4 2 3 3 7 6+

Mob: The mob consists of between 5 and 10 Trappas.

Weapons: The models in the mob may be armed with either a shoota or a slugga and choppa (you may have a mixture of weapons in the mob).

Options: You may give your entire unit of Trappas flash furs at a cost of +2 pts each.

Character: For an additional cost of +10 pts one of the Trappas may be upgraded to a Nob. The Nob may be given any equipment allowed by the Feral Ork Armoury.

Special Rules

Infiltrators: Trappas are Infiltrators and follow the special scenario rules for Infiltrators.

Slippery: Trappas sneak through cover easily, so they roll an extra D6 when rolling to see how far they can move through difficult terrain.

Set Traps: If the game is being fought using the Jungle Fighting rules, Trappas may set Booby Traps. Each unit of Trappas allows you to set three Booby Traps.