Trappas — 10 points per model
| Points/model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Trappas | 10 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 | 6+ |
| Nob | +10 | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ |
Mob: The mob consists of between 5 and 10 Trappas.
Weapons: The models in the mob may be armed with either a shoota or a slugga and choppa (you may have a mixture of weapons in the mob).
Options: You may give your entire unit of Trappas flash furs at a cost of +2 pts each.
Character: For an additional cost of +10 pts one of the Trappas may be upgraded to a Nob. The Nob may be given any equipment allowed by the Feral Ork Armoury.
Special Rules
Infiltrators: Trappas are Infiltrators and follow the special scenario rules for Infiltrators.
Slippery: Trappas sneak through cover easily, so they roll an extra D6 when rolling to see how far they can move through difficult terrain.
Set Traps: If the game is being fought using the Jungle Fighting rules, Trappas may set Booby Traps. Each unit of Trappas allows you to set three Booby Traps.