Campaign Play
Experience
The Warhammer 40,000 rule book contains a section which explains how you can keep track of the experience gained by your troops so that they gradually ascend to veteran or even elite status. An ongoing campaign is obviously the best way to incorporate this system into your games. Depending on your own tastes, you can amend the Battle Honours to include skills that will be particularly beneficial in games against Necrons. The two examples below show new Battle Honours that can be introduced to the Battle Honour table in Necron campaigns.
Necrons do not collect Experience points. This means that as the campaign proceeds their enemies will gain useful skills but will also get more expensive in points. Towards the end of the campaign this will make the Necron armies appear relatively larger and emphasise the desperate heroism of their opponents.
New Battle Honours
Robot-Hunters. The unit has become especially adept at destroying Necrons and knows exactly where to strike them to prevent self-repair. All Necrons wounded by this unit in close combat will not be able to self-repair unless there is a Resurrection Orb within 6".
Intuitive. After the initial terror caused by the Necrons' ability to deep-strike troops onto the battlefield the unit has developed an uncanny ability to predict when it is about to happen. If any Necron unit deep strikes onto the battlefield, roll 4D6 for each unit with this honour and check to see if the arriving Necrons are within this distance in inches. If they are, then the unit with this honour may take a free shot at them as soon as they appear, counting as being stationary. This does not apply if the honoured unit is falling back, pinned or in close combat.