Kroot Carnivore Squad

Source: Codex: Tau, p. 27

Troops

Kroot Carnivore Squad

Points WS BS S T W I A Ld Sv
Kroot 7 4 3 4 3 1 3 1 7/8 -
Shaper +21 4 3 4 3 3 3 3 7/8 6+

Squad: The squad numbers from 10-20 Kroot.

Equipment: Kroot rifle.

Options: If a Shaper is included in a Carnivore squad, the Kroot may acquire a 6+ armour save at a cost of +1 point per model. Some Shapers carry weaponry gifted from the Tau. For an additional +5 points, the Shaper's Kroot rifle can be replaced with either a pulse rifle or a pulse carbine.

Character: One Kroot may be upgraded to a Shaper at an additional cost of +21 points.

Special Rules

Mercenaries: Kroot are mercenaries; they don't fight for idealism or noble causes, they fight for reward! To represent this, the Leadership characteristic of Kroot is fixed, instead it is considered to be equal to their points value. Normally if it is 7, but if they are upgraded with an improved Armour save it will increase to 8 (because they're now 8 points each). Note that the presence of a Kroot Shaper, Kroot Hounds or Krootox does not directly affect the Leadership of the squad which is always based on the points cost of the standard Kroot carnivores.

Eaters of the Dead: Kroot are extremely voracious carnivores and will often let a defeated enemy escape while they feast on the flesh of the fallen. Kroot must pass a Leadership test in order to pursue a foe defeated in close combat or make a sweeping advance. If the test is failed the Kroot must consolidate. If a Kroot Shaper is in the squad then they MUST consolidate.

Fieldcraft: Kroot are naturally adept in arboreal environments and gain +1 to their cover save in woods or jungles. Kroot in woods or jungles do not have to roll a Difficult Terrain test; they can always move up to 6". If they do not move in the Movement phase they may see and shoot through 12" of woods or jungle terrain rather than the 6" that would normally be the case.

Infiltrate: If the squad does not contain a Krootox it may Infiltrate if the mission permits it. See the Warhammer 40,000 rulebook for the Infiltrators scenario special rules.

Kroot Hounds and Krootox: Carnivore squads may have Kroot Hounds or Krootox attached to their unit — see the list entries for details. The combined unit counts as a single Troop choice from deployment onwards, although it may occupy several selections on the Force Organisation chart, and is also treated as such for Victory point purposes.

Kroot are a divergent branch of Kroot evolution that lacks the qualities to become dominant. Krootox are the apex predator of the Kroot world, a massive and terrifying beast with a powerful symbiotic relationship with the Kroot. They are feared by the armies of the Tau and are highly prized as hunting companions. The Kroot are honoured for their martial prowess and are rewarded for their efforts, as they are the familiar and trusted servants of the Tau.