Callidus Temple assassin
Acting covertly, the Callidus Assassin gets close to those who would practice witchery or betray the Emperor, working her way through the ranks of the minions of her prey to pull the disease out by its root.
To achieve its exacting tasks, the Callidus Temple specialises in the use and development of the shape-altering drug Polymorphine. With Polymorphine alone, a Callidus can masquerade as any human being they choose, from a beautiful young woman to a crippled old man. In addition, the Medicae Adepts of the Imperium have developed a range of surgical implants to allow Callidus Assassins to mimic members of alien races, such as Orks and Eldar.
On the battlefield, Callidus Assassins are dropped behind enemy lines, where they use their cunning and stealth to infiltrate the enemy army, usually by eliminating individuals and taking their place. Using this technique, the Callidus Assassin can get close to traitorous commanders or powerful psykers, influencing their strategy and finally assassinating them when the opportunity arises.
WARGEAR
C'tan Phase Sword. The C'tan phase sword can only be used in close combat. No saves are allowed against hits from a phase sword, not even Invulnerable saves!
Neural Shredder. The neural shredder uses the Flame template and is fired just like a flame weapon. Roll to wound as follows: the neural shredder has Strength 8 but, rather than using the targets' Toughness values, their Leadership is used. Other than this, the To Wound chart is used as normal. For example, a Ld 9 model is wounded on a 5+. A roll of a 1 always fails to inflict a wound. Against vehicles, roll a D3 on the Glancing Hits table, as the crew's brains are partially protected by the vehicle's armour. The neural shredder has the following profile:
Errata — Chapter Approved: Codex: Assassins Q&A (v2.0): Against a Tyranid model within range of a Synapse Creature, the neural shredder still uses that model's own basic Leadership value — Synapse doesn't raise a bug's Leadership directly, it only makes it pass Morale checks automatically, so it offers no protection against this weapon.
| Range | Strength | AP | Assault |
|---|---|---|---|
| Template | X | 1 | Assault 1 |
Polymorphine. The Callidus Assassin is always placed in reserve, even in missions which do not normally use the Reserves rule. When she becomes available, she may be placed anywhere on the battlefield, and can move and fight normally in the turn she arrives.
Poison Blades: If the Callidus Assassin is still in base contact with an enemy model at the end of the Assault phase, after all combats have been resolved, she may make an extra attack with her poisoned blades. This attack always wounds on a 4+, and normal Armour saves are allowed.
SPECIAL RULES
Jump Back. At the start of any Assault phase, the Callidus Assassin can attempt to disengage from combat. Roll a D6 – on a roll of a 1 she fails to disengage and must fight on in the combat normally, on a roll of 2 or more she moves that many inches away from the enemy. This move cannot be used to move into contact with a different enemy model. If this leaves the enemy unit unengaged, they may make a consolidate move at the end of the Assault phase.
A Word In Your Ear... The player with the Callidus Assassin can move one enemy unit up to 6" after both sides have been deployed, but before the first turn starts. The unit's new position must be within the normal deployment zone, and the owning player may choose the facing of the unit after it has been moved.