Sentinel Reconnaissance Squadron

Source: Imperial Armour I, p. 267

Fast Attack: Sentinel Reconnaissance Squadron

Sentinels are light scout vehicles, highly mobile and capable of operating in any terrain. As single seater scout vehicles, they form an integral part of reconnaissance companies.

1-3 Sentinels — 35 pts plus weapon per vehicle

WS BS S Front Side Rear I A
Sentinel 3 3 5 10 10 10 3 1

Unit: Consists of 1-3 Sentinels.

Weapons: A Sentinel must be armed with one of the following weapons: either a multi-laser at +10 pts, autocannon at +15 pts, lascannon at +20 pts or a heavy flamer at +5 pts.

Options: A Sentinel may have any of the following vehicle upgrades: armoured crew compartment, camo netting, extra armour, hunter-killer missile, improved comms, rough terrain modification, searchlight, smoke launcher.

Special Rules

Scouts: Any Sentinel in an army may be deployed at the start of a battle, even in scenarios where they could not normally be deployed. If you are playing a scenario where you can only deploy a limited number of units then any Sentinel you deploy is not counted against the limit.

In addition to this rule, after both sides have deployed, any Sentinels may make a free move. The move happens before the first turn takes place. All normal movement rules apply.