The Battle scenarios pit one player against another in a ferocious face-to-face struggle. Battles may be fought to capture a vital objective or annihilate the enemy's forces in a sustained attack. As a commander you will need a combination of tactical cunning and bloody-minded determination to overcome the foe.
Attacker's Organisation
As the attacker, you will need a different task. Most importantly, you will need some forces which can close with your enemy and destroy him - assault units, Troops in transport vehicles, jump packers, bikes and so on.
An army which relies too much on long range firepower will not be able to move in and capture an objective. However, sufficient supporting fire for the assault forces will also be vital.
Diagram: Battles — Attacker Force Organisation Chart — Compulsory: 1 HQ, 1 Troops, 1 Heavy Support. Optional: 1 more HQ, 5 more Troops, 2 more Heavy Support, 3 Elites, 3 Fast Attack. The chart shows the HQ slot linked to the Elites slot, and the HQ slot linked below to four slot groups: Troops, Troops, Fast Attack, Heavy Support.
Defender's Organisation
In a Battle, the defending forces need to be able to withstand a large amount of punishment and still put up a reasonable fight. You will find large units of Troops useful, with plenty of Heavy Support to break up the attack as it comes in. Some units capable of mounting a credible counter-attack will be important in case the attackers overrun your position or you need to recapture an objective taken by the enemy.
Diagram: Battles — Defender Force Organisation Chart — Compulsory: 1 HQ, 2 Troops. Optional: 4 more Troops, 2 Elites, 1 Fast Attack, 3 Heavy Support. The chart shows the HQ slot linked to the Elites slot, and the HQ slot linked below to four slot groups: Troops, Troops, Fast Attack, Heavy Support.
Forces
Both players pick their forces from the Battle scenario's force organisation chart to an agreed points value.
Terrain
Set up the terrain using any mutually agreeable method.
Selecting A Mission
There are 3 Battle missions. Roll a D6 to randomly determine which mission you will be required to undertake.
| Roll | Mission |
|---|---|
| 1-2 | Take And Hold Mission |
| 3-4 | Meat Grinder Mission |
| 5-6 | Bunker Assault Mission |