Armoured Fist Squad

Source: Codex: Imperial Guard (2003), p. 45

Troops

Armoured Fist Squad — 60 pts + weapons + upgrades + transport

Pts/Model WS BS S T W I A Ld Sv
Guardsman – 3 3 3 3 1 3 1 7 5+
Veteran Sergeant +6 3 3 3 3 1 3 2 8 5+

Number/squad: Sergeant and nine Guardsmen.

Weapons: The Sergeant may have a laspistol and close combat weapon OR a shotgun OR a lasgun. Guardsmen have lasguns.

Options: Two Guardsmen may form a single heavy weapon crew. A heavy weapon crew must be armed with one of the following weapons: lascannon at +25 pts, missile launcher at +15 pts, autocannon at +15 pts, mortar at +10 pts or heavy bolter at +10 pts.

One Guardsman not acting as heavy weapon crew may be armed with one of the following special weapons: meltagun at +10 pts; plasma gun at +10 pts; flamer at +6 pts; grenade launcher at +8 pts.

Any Guardsman not acting as part of a heavy weapon crew or using a special weapon may be equipped with a vox-caster at +5 pts.

The entire squad can be equipped with frag grenades at +1 pt per model or krak grenades at +2 pts per model.

Character: The Sergeant may be upgraded to be a Veteran Sergeant at +6 pts. A Veteran Sergeant has access to the Imperial Guard Armoury.

Transport: The squad must be mounted in a Chimera transport at +70 pts.

Sidebar: Up to one Armoured Fist squad may be fielded for each Infantry Platoon (but not Conscript Platoon) present.