Troops
Armoured Fist Squad — 60 pts + weapons + upgrades + transport
| Pts/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Guardsman | – | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |
| Veteran Sergeant | +6 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ |
Number/squad: Sergeant and nine Guardsmen.
Weapons: The Sergeant may have a laspistol and close combat weapon OR a shotgun OR a lasgun. Guardsmen have lasguns.
Options: Two Guardsmen may form a single heavy weapon crew. A heavy weapon crew must be armed with one of the following weapons: lascannon at +25 pts, missile launcher at +15 pts, autocannon at +15 pts, mortar at +10 pts or heavy bolter at +10 pts.
One Guardsman not acting as heavy weapon crew may be armed with one of the following special weapons: meltagun at +10 pts; plasma gun at +10 pts; flamer at +6 pts; grenade launcher at +8 pts.
Any Guardsman not acting as part of a heavy weapon crew or using a special weapon may be equipped with a vox-caster at +5 pts.
The entire squad can be equipped with frag grenades at +1 pt per model or krak grenades at +2 pts per model.
Character: The Sergeant may be upgraded to be a Veteran Sergeant at +6 pts. A Veteran Sergeant has access to the Imperial Guard Armoury.
Transport: The squad must be mounted in a Chimera transport at +70 pts.
Sidebar: Up to one Armoured Fist squad may be fielded for each Infantry Platoon (but not Conscript Platoon) present.