Nurgle Minor Psychic Powers

Source: Codex: Chaos Space Marines (2002), p. 52

Nurgle Minor Psyker Powers

D6 Power Phase Psychic Test? Range Effect
1 No usable power — — — The psyker's patron pays no heed to his prayers. The roll is wasted.
2 Nurgle's Dance Own Shooting Yes 12" The psyker calls to the enemy, inviting them to reveal themselves and join him in Nurgle's exuberant cavalcade. If the target unit or model is behind cover, it must make a Leadership test or lose the benefits of that cover for the remainder of the player turn.
3 Nausea Enemy Shooting Yes 12" The psyker is able to invoke nausea and disorientation amongst his foes. An enemy unit or independent character (but not a vehicle) within line of sight will be at -1 BS for this Shooting phase.
4 Affliction Own Shooting Yes 12" Calling upon Grandfather Nurgle, the psyker bestows a particularly choice contagion upon his foe. If successful, the psyker may target an independent character or unit (the owning player may nominate the target model within a unit, only one model is affected). If you roll over the victim's Toughness on a D6, or roll a 6 regardless of Toughness, then the target model takes a single wound with normal saves allowed.
5 Miasma of Pestilence Own Shooting Yes 24" The psyker calls forth clouds of pestilent flies and choking vapours, through which few enemies have the stomach to advance. Place the small blast marker at any point within the Psyker's line of sight and roll the Scatter Dice and a D6 to determine its final location (counting the target symbol as a hit). Any enemy unit with models under the template must make an immediate Morale check or fall back using the normal rules.
6 Aura of decay Either Assault Yes 2" The psyker surrounds himself in an aura of corruption and filth to such an extent that his enemies have difficulty engaging him. This power imposes a -1 Attack penalty (to a minimum of 1) on all enemy models in base contact. If the psychic test is failed then the modifier will apply to all friendly troops within 2" instead. The psyker may fight as normal in the phase this power is used.

The model may make a single roll on this table. Duplicate powers are re-rolled, but rolls of 1 are not.