Arco-flagellants
| Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Arco-flagellant | 35 | 4 | 0 | 4 | 5 | 1 | 4 | 1/D6 | 8 | 4+ |
Number/squad: 3-6 Arco-flagellants.
Weapons: A range of implanted electro-flails, cutting claws, power-scourges and other, equally wicked devices. These count as power weapons. Arco-flagellants do not receive a bonus for being armed with an additional close combat weapon.
SPECIAL RULES
Fearless. Arco-flagellants are assumed to pass all Morale checks, even if failure is normally automatic, and cannot be Pinned.
Invulnerable: Arco-flagellants are preternaturally fast and incapable of feeling pain, making them extremely hard to target, and even harder to kill. The Arco-flagellants' saving throw is Invulnerable.
Dangerous to Know. Arco-flagellants may not ride in vehicles. For the purposes of mission objectives, Arco-flagellants cannot capture table quarters, capture objectives or count as surviving troops in a Meat Grinder mission. In addition, no other models may ever join a unit of Arco-flagellants.
Implant Injectors: You may activate the Arco-flagellants' stimm injectors at the beginning of any of your Movement phases, and the following effects last until the end of the game.
Once activated, Arco-flagellants are subject to Holy Rage (see page 24). However, if the roll for additional movement is a 6, remove an Arco-flagellant as a casualty as the stimms wreak havoc on their ravaged bodies.
In close combat, roll a D6 at the beginning of each Assault phase for each Arco-flagellant to determine the amount of Attacks it may make that phase, in addition to any bonus for assaulting that turn. Should a 6 be rolled for the number of Attacks, it is removed as a casualty at the end of the Assault phase after resolving its attacks. Casualties removed in this manner are in addition to any caused by the enemy during the Assault phase, and count towards determining which side won the assault.
Important note: Arco-flagellants may only be chosen if a Priest is also part of the force (a representative of the Ecclesiarchy must order the deployment of these maniacal killing machines).