Ammo Runt

Source: Codex: Orks, p. 34; Chapter Approved – Codex: Orks Q&A (v1.0), p. 6

An ammo runt is a heavily overburdened Gretchin who carries a massive amount of extra ammo for his master. One Ork model in base-to-base contact with an ammo runt in the shooting phase is allowed to re-roll one To Hit dice. The ammo runt is removed once the re-roll has been used – it can be imagined that the runt has gone running back to camp to fetch more ammo for his master (but with typical Grot slovenliness will not return during the battle!).

An ammo runt may not be chosen as a casualty caused by enemy shooting (they stay well out of the way 'cos they're carrying lots of ammo!) but Blast markers and template weapons will affect them as normal. Ammo runts removed because they are 'used up' do not count for morale or victory points purposes.

WS BS S T W I A Ld Sv
Ammo Runt 2 2 2 2 1 2 1 5 –

Errata — Chapter Approved: Codex: Orks Q&A (v1.0): Because ammo runts can't be chosen as casualties (and so never make saves themselves), they're ignored when working out which Armour save type is in the majority for Mixed Armour purposes.