Griffon

Source: Imperial Armour III, p. 235

Points Front Armour Side Armour Rear Armour BS
Griffon 75 12 10 10 3

Type: Tank, Open-topped

Crew: (4) Imperial Guard

Weapons: The Griffon is armed with a heavy mortar and a hull-mounted heavy bolter.

Options: The Griffon may be given any of the following from the Imperial Guard Codex: armoured crew compartment, camo-netting, extra armour, hunter-killer missile, improved comms, mine sweeper, pintle-mounted storm bolter, pintle-mounted heavy stubber, rough terrain modification, searchlight, track guards, smoke launchers.

A Griffon may be equipped with any of the following types of shell: Smoke shells +5 pts, illumination shells +5 pts, siege shells +5 pts, infernus shells +10 pts.

Heavy Support: The Griffon is a Heavy Support choice for an Imperial Guard army.

Griffon Heavy Mortar

Range Strength AP Type
G12"-48" 6 4 Ordnance 1 / Blast

High Explosive Shell: These are the standard shells and use the stat line given above. Instead of firing a high explosive shell a Griffon may be equipped with one of the following types of shell instead.

Siege Shells: Griffon siege shells use the smaller blast template instead of the normal one, but count as ordnance in all other respects. Roll 2D6+6 when rolling armour penetration for siege shells against bunkers and buildings, and add the results together rather than rolling higher.

Illum Shells: Illumination shells are fired at night to light up the battlefield and allow friendly troops to find targets. Once fired high into the sky they burn slowly, drifting down to earth on a parachute.

If the Griffon fires an illum shell then for the rest of the Shooting phase any unit on the table can re-roll their Night Fighting roll for targeting the enemy. They must accept the second roll even if it is worse.

Of course a lighter battlefield is also a lighter battlefield for the enemy. Your opponent may also re-roll Night Fighting rolls for targeting the enemy.

Smoke Shells: Smoke shells are fired to hide friendly forces from enemy fire and create a smoke screen.

Choose a friendly unit within range to protect with a smoke screen. Place some cotton wool in front of the unit to represent the smoke screen. The unit protected by a smoke screen cannot fire through it themselves. If the smoke is fired to hide a vehicle, then it counts as if it had used smoke launchers - any hits are glancing hits.

Infernus Shells: The interior of an infernus shell is filled with a combustible substance, such as oxy-phosphor gel or thermite. This instantly burns, setting the target on fire.

An infernus shell has the same effect as a high explosive shell, except any infantry unit that is hit must make an immediate Fall Back to avoid the fire now burning.