| Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Blackmane | 175 | 6 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 3+ |
A Space Wolves army of 1,500 points or more may include Ragnar Blackmane. If you decide to take him then he counts as one of the army's HQ choices. He must be used exactly as described here and may not be given extra equipment or wargear. In addition, he may only be used in a battle where all players have agreed beforehand to allow the use of special characters.
Wargear: Master-crafted bolt pistol, master-crafted frost blade, frag & krak grenades, wolf tooth necklace, wolf tail talisman, wolf pelt.
Special Rules
Headstrong: Ragnar must charge if he is within 6" of the enemy. He must advance after a defeated enemy unit and may never choose to use the optional voluntary Fall Back rule. If he has joined a unit then these rules apply to that unit as well.
Berserk Charge: Ragnar receives a bonus of +2 attacks when he charges, rather than only +1 attack as is normally the case. This ability also applies to any unit he joins, as long as he is with them.
Dodge: Ragnar is renowned for his lightning fast reactions. Because of this he receives a 4+ invulnerable save, which he may choose to use instead of his normal saving throw.
Wolf Guard Bodyguard: A Wolf Guard bodyguard may accompany the Wolf Lord. See the Wolf Guard entry in the army list for details.