This section of the rules describes how vehicles of all shapes and sizes move and fight. As mentioned earlier, vehicle rules are quite different to those for infantry in order to show their unique strengths and weaknesses. Vehicles can move swiftly and bring a tremendous arsenal of weapons to bear as infantry fire patters harmlessly off their armoured hide. However, determined infantry squads with the right weapons can use dense terrain to outmanoeuvre lumbering vehicles and can easily knock them out unless the vehicles have their own infantry to guard them.
See also: Trial Vehicle Rules — an optional, unofficial alternative Vehicle ruleset Games Workshop published for playtesting feedback, not a correction to the rules above.
- Vehicle Characteristics
- Vehicle Movement
- Fast Vehicles
- Terrain Effects
- Skimmers
- Walkers
- Carrying Troops
- Disembarking
- Embarking
- Vehicle Shooting
- Troops Firing From Vehicles
- Vehicle Line of Sight
- Moving and Shooting
- Turning to Face
- Ordnance
- Rolling to Hit
- Ordnance Barrages
- INCOMING! Ordnance Barrage Pinning
- Shooting At Vehicles
- Choosing A Vehicle As A Target
- Armour Penetration
- Vehicle Armour Values
- Damage Rolls
- Notes
- Open-Topped Vehicles
- Skimmers Moving Fast
- The Hull Down Rule
- Vehicle Units
- Moving
- Shooting
- Vehicles In An Assault
- Skimmers
- Tank Shock
- Death or Glory!
- Infantry Assaulting Vehicles
- Launching an Assault
- Hits
- Damage
- Results
- Dreadnoughts In An Assault
- Drawn Combats
- Multiple Combats
- Immobilised Dreadnoughts In Close Combat
- Other Walkers In Assaults
- Vehicle Morale