| Stormsword | Points | Front Armour | Side Armour | Rear Armour | BS |
|---|---|---|---|---|---|
| 555 | 14 | 13 | 12 | 3 |
Type: Tank
Size: War Machine
Speed: Lumbering
Structure Points: 3
Crew: Imperial Guard
Weapons: The Stormsword mounts a Siege cannon with hull mounted heavy bolter, 2 x twin-linked heavy bolters and two heavy flamers.
Options: A Stormsword may be given the following vehicle upgrades: hunter-killer missile, improved comms, minesweeper, pintle-mounted heavy stubber, pintle-mounted storm-bolter, searchlight, smoke launchers.
Special Rules
(see Chapter Approved or the Imperial Armour books for full Super Heavy Tank rules)
Stormsword Siege Cannon
| Range | Str | AP | Special |
|---|---|---|---|
| 36" | 10 | 2 | Ordnance 1/ Blast, Titan Killer |
Ordnance: The Stormsword may fire Ordnance and still fire other weapons. It may fire Ordnance even if it moved.
Targeting: Instead of picking one target for the Stormsword, pick a target for each of its weapons. The co-axial heavy bolter must fire at the same target as the Siege Cannon.
Stormsword Tank Shock: Enemy infantry must test at -1 to their Leadership if they are Tank Shocked by a Stormsword.
Lumbering Vehicle: The Stormsword can move up to 6" a turn. It must always move straight ahead, but can pivot by up to 90° at the end of the move.
Difficult Terrain: The Stormsword can ignore low walls, hedges, bushes and rubble. Going through other difficult terrain it tests as normal. However, if it rolls a 1 it is not automatically immobilised, instead it loses D3" of movement, just as if it had suffered an Engines Damaged result on the Damage tables.