Stormsword

Source: Imperial Armour I, p. 110

Stormsword Points Front Armour Side Armour Rear Armour BS
555 14 13 12 3

Type: Tank

Size: War Machine

Speed: Lumbering

Structure Points: 3

Crew: Imperial Guard

Weapons: The Stormsword mounts a Siege cannon with hull mounted heavy bolter, 2 x twin-linked heavy bolters and two heavy flamers.

Options: A Stormsword may be given the following vehicle upgrades: hunter-killer missile, improved comms, minesweeper, pintle-mounted heavy stubber, pintle-mounted storm-bolter, searchlight, smoke launchers.

Special Rules

(see Chapter Approved or the Imperial Armour books for full Super Heavy Tank rules)

Stormsword Siege Cannon

Range Str AP Special
36" 10 2 Ordnance 1/ Blast, Titan Killer

Ordnance: The Stormsword may fire Ordnance and still fire other weapons. It may fire Ordnance even if it moved.

Targeting: Instead of picking one target for the Stormsword, pick a target for each of its weapons. The co-axial heavy bolter must fire at the same target as the Siege Cannon.

Stormsword Tank Shock: Enemy infantry must test at -1 to their Leadership if they are Tank Shocked by a Stormsword.

Lumbering Vehicle: The Stormsword can move up to 6" a turn. It must always move straight ahead, but can pivot by up to 90° at the end of the move.

Difficult Terrain: The Stormsword can ignore low walls, hedges, bushes and rubble. Going through other difficult terrain it tests as normal. However, if it rolls a 1 it is not automatically immobilised, instead it loses D3" of movement, just as if it had suffered an Engines Damaged result on the Damage tables.