Craftworld Eldar Wargear I

Source: Codex: Eldar, p. 34

Craftworld Eldar Wargear

This section describes the rules for the ancient weapons and equipment used by the Eldar. These rules tend to be more detailed than those in the Warhammer 40,000 rulebook and supersede them if they are different. NOTE: Any items not listed here work exactly as described in the Warhammer 40,000 rulebook.

Banshee Mask: Howling Banshees wear a specially modified helmet, which overloads their foes' nervous systems by using psychosonic amplifiers to turn their battle-cries into powerful energy waves.

A model wearing a Banshee mask always strikes first in hand-to-hand combat in the first round of any assault, regardless of Initiative or other factors. This applies even if they are not in base contact with the enemy. If the combat lasts more than one round, then the mask has no effect in subsequent rounds. If an enemy model also has an ability that allows it to always strike first (such as Dark Eldar Wyches on certain combat drugs) then the attacks are resolved simultaneously.

Biting Blade: The teeth of a Biting Blade tear through flesh and armour, shredding muscle and bone. It is used in an assault and if a model using it wounds an enemy with more than 1 wound, you may roll to wound that opponent again. Keep rolling until you fail to wound. Each wound inflicted must be saved against separately.

Bright Lance: The bright lance is used by the Eldar to destroy heavily armoured targets, using a highly focused beam of laser energy. A bright lance has the profile below. In addition, it treats any armour value higher than 12 as 12.

Weapon Rng S AP Type
Bright Lance 36" 8 2 Assault 1

Diresword: The Diresword is an extremely potent power weapon, incorporating a spirit stone in its hilt. When the Diresword strikes, the spirit that is within the blade can attempt to destroy the mind of the target.

A Diresword is used in close combat. If a model with more than 1 wound is wounded by a Diresword, it must immediately pass a Leadership test on 2D6 or die automatically. The Diresword ignores normal armour saves.

Distort Cannon: The Distort cannon, or D-cannon, uses the Eldar's advanced knowledge of warp technology to unleash a miniature warp hole onto the battlefield, tearing apart its targets. The D-cannon has the profile given below.

In addition, if it hits a vehicle, use the Ordnance Damage tables to resolve any damage. Note that a battery of more than one D-cannon follows the rules for multiple barrages on page 58 of the Warhammer 40,000 rulebook.

Weapon Rng S AP Type
D-cannon Guess 24 10 2 Heavy 1 Blast

Eldar Jetbike: The jetbikes of the Craftworld Eldar are designed for extreme manoeuvrability, able to turn on the spot and rapidly change speed. This enables the rider to make swift hit-and-run attacks, emerging from cover to attack before slipping away again. They use all the rules for jetbikes given in the Warhammer 40,000 rulebook. In addition, an unbroken model on an Eldar jetbike may always move 6" in the assault phase, whether they are within 6" of an enemy or not. This move can be in any direction, it does not have to be a charge towards the enemy, even if the jetbike is within 6" of an opposing model.

Eldar Missile Launcher: The Eldar have a grasp of technology which far surpasses that of other races, and it is this knowledge that allows them to make wide use of plasma missiles. Eldar missile launchers may fire krak or plasma missiles, with the profiles given below. A squad that takes casualties from a plasma missile must test for pinning (see page 58 of the Warhammer 40,000 rulebook).

Weapon Rng S AP Type
Krak 48" 8 3 Heavy 1
Plasma 48" 4 4 Heavy 1 Blast

Executioner: The Executioner is a long-bladed power weapon capable of slicing an opponent in half with a single blow. It must be wielded in both hands by its user, and so may not be used in conjunction with another close combat weapon or pistol to get +1 Attack. An Executioner adds +2 to the wielder's Strength and ignores normal armour saves.

Firepike: The Firepike is a sophisticated melta weapon, with a distinctive long barrel which can project the deadly melta beam a considerable distance. Like other melta weapons, the Firepike rolls 2D6+Strength for armour penetration against targets that are within half range (9"). It has the following profile:

Weapon Rng S AP Type
Firepike 18" 8 1 Assault 1

Fusion Gun: The fusion gun is a melta-weapon, most commonly carried by the Fire Dragon Aspect Warriors. As a melta weapon, the gun rolls 2D6+Strength for armour penetration when fired at half range (6"). It has the following profile:

Weapon Rng S AP Type
Fusion Gun 12" 6 1 Assault 1

Ghosthelm: A Farseer's Ghosthelm incorporates intricate crystalline psychic circuitry that masks their spirit in the warp, protecting them from the attacks of Daemons and other warp creatures. If the model suffers an attack from the perils of the warp while making a Psychic test (ie, the player rolls a double 6 or double 1) he may ignore the attack on a D6 roll of 4+. In addition, any Daemon that is fighting the model in close combat halves its own Weapon Skill (rounding up).

Hawk's Talon: A Swooping Hawk Exarch often carries a much more powerful version of the lasblasters wielded by his squad, called a Hawk's Talon. This weapon has the following profile:

Weapon Rng S AP Type
Hawk's Talon 24" 4 6 Assault 3

Haywire Grenades: The Eldar use Haywire grenades for disabling enemy vehicles. They send out a powerful, short-range magnetic pulse which shorts out electrical wiring and disrupts the energy systems of its target. They may only be used in an assault against vehicles.

A model attacking with these grenades may only make a single attack, whatever their other armaments, Attacks characteristic, or whether they charged. If the attack hits, roll a D6 to determine the effect: 1=no effect, 2-5=glancing hit, 6=penetrating hit. A Haywire grenade may only be used against a Dreadnought if it has already been immobilised or is stunned.

Lasblaster: The lasblaster is a rapid-firing laser weapon, which far surpasses the clumsy lasguns of the Imperium and is used by the Swooping Hawk Aspect Warriors to lay down a hail of fire. It has the following profile:

Weapon Rng S AP Type
Lasblaster 24" 3 6 Assault 2