Imperial Guard Armoury

Source: Codex: Imperial Guard (2003), p. 34

Imperial Guard characters may have two weapons, of which only one may be two-handed. In addition, each Senior Officer may have up to 100 points of items from the Wargear section of the Armoury; other models allowed to choose equipment from the Armoury may purchase up to 50 points of wargear. You may not take duplicate items for the same model but may have more than one master-crafted weapon. All weapons and wargear must be represented on the model.

Single-Handed Weapons

Weapon Points Restriction
Bolt pistol 1 point
Plasma pistol 10 points
Power fist 20 points Officers only
Power weapon 5 points Officers, Priests, Rough Rider Sgts & Storm Trooper Sgts only
Force weapon 25 points Sanctioned Psyker only
Close combat weapon 1 point

Two-Handed Weapons

Weapon Points Restriction
Bolter 1 point
Eviscerator 25 points Priests only
Shotgun 1 point
Storm bolter 5 points

Wargear

Item Points Restriction
Bionics 5 points
Carapace armour 5 points
Frag grenades 1 point
Holy relic 30 points Priests only, no more than one per army
Honorifica Imperialis 25 points No more than one per army
Krak grenades 2 points
Macharian cross 20 points Officers only
Master-crafted weapon 15 points
Medallion Crimson 15 points
Melta bombs 5 points
Purity seals 5 points Priests only
Refractor field 15 points Officers, Enginseers only
Regimental standard 20 points Standard Bearer only
Rosarius 25 points Priests only
Servitor varies Enginseer only
Signum 15 points Enginseer Only
Surveyor 2 points
Trademark item 10 points Officers only

Vehicle Upgrades

Imperial Guard vehicles may be fitted with the following equipment. Upgrades marked with * cannot be used by Sentinels, otherwise all upgrades can be used by all vehicles in the army list. Any upgrades taken must be shown on the model. No upgrade can be used more than once on a single vehicle and no vehicle can include more than one pintle-mounted weapon.

Upgrade Points
Armoured crew compartment 15 points for Sentinel; 20 points otherwise
Camo netting 1 point
Extra armour 5 points
Hunter-killer missile 10 points
Improved comms 20 points
Mine sweeper* 5 points
Pintle storm bolter* 10 points
Pintle heavy stubber* 12 points
Rough terrain modification 5 points
Searchlight 1 point
Smoke launchers 3 points
Track guards* 10 points

Pintle heavy stubber profile is range 36", Strength 4, AP6, Heavy 3. It may be fired in the same way as a pintle storm bolter.