0-1 Venerable Dreadnought

Source: Codex: Space Wolves, p. 7

Points/Model WS BS S Armour: Front Armour: Side Armour: Rear I A
Venerable Dreadnought 125 5 5 6(10) 12 12 10 4 3

Type: Walker.

Crew: One Space Wolf.

Weapons: The left arm is fitted with a Dreadnought close combat weapon with a built-in storm bolter. The Dreadnought's right arm is equipped with one weapon from the following list: assault cannon at +30 pts; twin-linked lascannon at +50 pts; twin-linked heavy bolter at +30 pts; multi-melta at +40 pts; plasma cannon at +40 pts; twin-linked autocannon at +35 pts.

Options: The Dreadnought may be equipped with any of the following vehicle upgrades for the cost listed in the Space Marines Armoury: extra armour, searchlight, smoke launchers. No upgrade may be chosen more than once.

The storm bolter may be upgraded to a heavy flamer at an additional cost of +10 pts.

The Dreadnought's close combat weapon can be replaced with a missile launcher at an additional cost of +10 pts.

Special Rules

Old & Wise: Venerable Dreadnoughts are revered, ancient warriors who are extremely wise in the ways of war. If a Space Wolves army includes one then it may re-roll the dice if the mission being played has a dice roll to see who gets the first turn.

Hard To Kill: Venerable Dreadnoughts are extraordinarily tenacious. To represent this, when the Venerable Dreadnought takes a glancing or penetrating hit, you may force your opponent to re-roll the resulting damage. You must accept the result of the second roll.

Leader: In exceptional circumstances a Venerable Dreadnought can lead a Space Wolves retinue into battle. To represent this, the Dreadnought can either count as an HQ unit or as an Elites unit.