| Points/Model | WS | BS | S | Armour: Front | Armour: Side | Armour: Rear | I | A | |
|---|---|---|---|---|---|---|---|---|---|
| Venerable Dreadnought | 125 | 5 | 5 | 6(10) | 12 | 12 | 10 | 4 | 3 |
Type: Walker.
Crew: One Space Wolf.
Weapons: The left arm is fitted with a Dreadnought close combat weapon with a built-in storm bolter. The Dreadnought's right arm is equipped with one weapon from the following list: assault cannon at +30 pts; twin-linked lascannon at +50 pts; twin-linked heavy bolter at +30 pts; multi-melta at +40 pts; plasma cannon at +40 pts; twin-linked autocannon at +35 pts.
Options: The Dreadnought may be equipped with any of the following vehicle upgrades for the cost listed in the Space Marines Armoury: extra armour, searchlight, smoke launchers. No upgrade may be chosen more than once.
The storm bolter may be upgraded to a heavy flamer at an additional cost of +10 pts.
The Dreadnought's close combat weapon can be replaced with a missile launcher at an additional cost of +10 pts.
Special Rules
Old & Wise: Venerable Dreadnoughts are revered, ancient warriors who are extremely wise in the ways of war. If a Space Wolves army includes one then it may re-roll the dice if the mission being played has a dice roll to see who gets the first turn.
Hard To Kill: Venerable Dreadnoughts are extraordinarily tenacious. To represent this, when the Venerable Dreadnought takes a glancing or penetrating hit, you may force your opponent to re-roll the resulting damage. You must accept the result of the second roll.
Leader: In exceptional circumstances a Venerable Dreadnought can lead a Space Wolves retinue into battle. To represent this, the Dreadnought can either count as an HQ unit or as an Elites unit.