If the game is being fought using the Jungle Fighting rules, Trappas may set booby traps. Each unit of Trappas allows you to set three Booby Traps. These are bought at the cost below.
| Booby Trap | Points | Str | AP |
|---|---|---|---|
| Bang Trap | 20 | 7 | 3 |
| Fire Bomb | 20 | 4 | 5 |
| Punji Pit | 15 | 3 | 6 |
Set Up: Booby traps are set up using the special rules that can be found on page 21 of Codex: Catachans.
Ignore Cover Saves: All booby traps ignore cover saves.
Pinning: Any unit that suffers one or more casualties from a booby trap must test for pinning.
Bang Trap: This is a large number of stikkbombz strapped crudely together and attached to a tripwire. The resultant explosion is a cataclysmic detonation of flying shrapnel that affects the model triggering the trap only.
Fire Bomb: Very similar in appearance to a bang trap, a fire bomb explodes in a shower of highly combustible liquid. Place the small Blast marker so that the central hole is over the model that triggered the device. Any models fully under the Blast marker are hit automatically and any partially under are hit on a 4+.
Punji Pit: A simple, crude but effective trap; a small pit with sharp stakes placed at the bottom which is covered with various foliage. Place the small Blast marker so that the central hole is over the model that triggered the device. Any models fully under the Blast marker are hit automatically and any partially under are hit on a 4+.
If you have a suitable terrain piece then this may be placed on the table to represent difficult terrain for the remainder of the game.