In most cases characters are upgraded from ordinary Boyz. Where this is the case the character keeps the basic weapons and wargear of the mob he's part of – for example, a Stormboyz Nob has a slugga, choppa and jump pack. This doesn't prevent you from picking extra weapons for him from the Armoury although the restrictions on the number of weapons that can be carried always apply.
Ork characters may have up to two single-handed weapons, or one single-handed weapon and one two-handed weapon. You may also pick up to 40 points of extra wargear for each character from the Wargear lists (80 points for an Ork Warboss and 60 points for a Big Mek or Painboss). The full Wargear rules are on pages 34-37. You can not take duplicate items for the same model with the exception of Grots or squigs and all wargear and weapons must be represented on the model.
Single Handed Weapons
| Weapon | Points |
|---|---|
| Choppa | 2 pts |
| Power claw | 25 pts |
| Slugga | 1 pt |
| 'Urty syringe (Mad Doks only) | 5 pts |
Two-Handed Weapons
| Weapon | Points |
|---|---|
| Big shoota | 12 pts |
| Burna (Mekboyz only) | 10 pts |
| Grabba stik (Slaverz only) | 5 pts |
| Kombi weapon: shoota/rokkit launcha | 5 pts |
| Kombi weapon: shoota/skorcha | 8 pts |
| Kustom force field (Mekboyz only) | 20 pts |
| Kustom mega-blasta (Mekboyz only) | 15 pts |
| Rokkit launcha | 8 pts |
| Shoota | 2 pts |
| 'Uge choppa | 10 pts |
Wargear
| Wargear | Points |
|---|---|
| Ammo runt | 4 pts |
| Attack squig | 6 pts |
| Big horns/iron gob (Warboss & Nobz only) | 6 pts |
| Bionik arm | 10 pts |
| Bionik bonce | 10 pts |
| Bosspole (Warboss & Nobz only) | 3 pts |
| Cybork body | 10 pts |
| Dok's tools (Mad Doks only) | 1 pt |
| 'Eavy armour | 8 pts |
| Frag stikkbombz | 1 pt |
| Grot oiler (Mekboyz only) | 6 pts |
| Grot orderly (Mad Doks only) | 6 pts |
| Krak stikkbombz | 2 pts |
| Kustom job: More Dakka | 4 pts |
| Kustom job: Blasta | 3 pts |
| Kustom job: Shootier | 2 pts |
| Mega armour (Warboss & Nobz only) | 30 pts |
| Mega boosta (mega armour only) | 10 pts |
| Mekboy's tools (Mekboyz only) | 2 pts |
| Squighound (Slaverz only) | 5 pts |
| Stikkbomb chucka (mega armour only) | 1 pt |
| Super stikkbombz (Mekboyz only) | 5 pts |
| Tankbusta bombz | 3 pts |
| Waaagh! banner (max. one per army) | 20 pts |
Ork Vehicle Upgrades
Any Ork vehicles (apart from warbikes) may be fitted with the following additional equipment. Any upgrades chosen must be shown on the vehicle model. Dreadnoughts may only choose upgrades marked with an (*). No duplicate upgrades may be taken for the same vehicle.
| Upgrade | Points |
|---|---|
| Armour plates* | 5/10 pts |
| Big grabber | 5 pts |
| Boarding plank | 5 pts |
| Grot riggers | 2 pts |
| Bolt-on big shoota (wartrukks only) | 10 pts |
| Red paint job | 3 pts |
| Reinforced ram | 5 pts |
| Searchlight* | 1 pt |
| Spikes 'n blades (not wartrukks) | 5 pts |
| Stikkbomb chucka* | 3 pts |
| Turbo boosta | 5 pts |
| Wrecker ball | 5 pts |
Mega Armoured Warboss and Bodyguard
If an Ork Warboss is equipped with mega armour any members of his bodyguard Nobz that are also equipped with mega armour will be able choose up to a total of 80 points of wargear each (including the mega armour).
Grots and Squigs
Some Ork wargear takes the form of Gretchin slaves or squigs (short for 'squiggly beasts' – animals that Orks eat or train for simple tasks). Grot slaves and squigs must be represented by a separate model and become part of whichever mob the character they are with belongs to. They must also stay within the 2" coherency distance of the unit.
Note that the special rules for Grot morale only apply to mobs of the little green blighters, not to any Grots that are chosen as wargear. An Ork character may choose up to a maximum of three Grot slaves and/or squigs.