Ork Armoury

Source: Codex: Orks, p. 7

In most cases characters are upgraded from ordinary Boyz. Where this is the case the character keeps the basic weapons and wargear of the mob he's part of – for example, a Stormboyz Nob has a slugga, choppa and jump pack. This doesn't prevent you from picking extra weapons for him from the Armoury although the restrictions on the number of weapons that can be carried always apply.

Ork characters may have up to two single-handed weapons, or one single-handed weapon and one two-handed weapon. You may also pick up to 40 points of extra wargear for each character from the Wargear lists (80 points for an Ork Warboss and 60 points for a Big Mek or Painboss). The full Wargear rules are on pages 34-37. You can not take duplicate items for the same model with the exception of Grots or squigs and all wargear and weapons must be represented on the model.

Single Handed Weapons

Weapon Points
Choppa 2 pts
Power claw 25 pts
Slugga 1 pt
'Urty syringe (Mad Doks only) 5 pts

Two-Handed Weapons

Weapon Points
Big shoota 12 pts
Burna (Mekboyz only) 10 pts
Grabba stik (Slaverz only) 5 pts
Kombi weapon: shoota/rokkit launcha 5 pts
Kombi weapon: shoota/skorcha 8 pts
Kustom force field (Mekboyz only) 20 pts
Kustom mega-blasta (Mekboyz only) 15 pts
Rokkit launcha 8 pts
Shoota 2 pts
'Uge choppa 10 pts

Wargear

Wargear Points
Ammo runt 4 pts
Attack squig 6 pts
Big horns/iron gob (Warboss & Nobz only) 6 pts
Bionik arm 10 pts
Bionik bonce 10 pts
Bosspole (Warboss & Nobz only) 3 pts
Cybork body 10 pts
Dok's tools (Mad Doks only) 1 pt
'Eavy armour 8 pts
Frag stikkbombz 1 pt
Grot oiler (Mekboyz only) 6 pts
Grot orderly (Mad Doks only) 6 pts
Krak stikkbombz 2 pts
Kustom job: More Dakka 4 pts
Kustom job: Blasta 3 pts
Kustom job: Shootier 2 pts
Mega armour (Warboss & Nobz only) 30 pts
Mega boosta (mega armour only) 10 pts
Mekboy's tools (Mekboyz only) 2 pts
Squighound (Slaverz only) 5 pts
Stikkbomb chucka (mega armour only) 1 pt
Super stikkbombz (Mekboyz only) 5 pts
Tankbusta bombz 3 pts
Waaagh! banner (max. one per army) 20 pts

Ork Vehicle Upgrades

Any Ork vehicles (apart from warbikes) may be fitted with the following additional equipment. Any upgrades chosen must be shown on the vehicle model. Dreadnoughts may only choose upgrades marked with an (*). No duplicate upgrades may be taken for the same vehicle.

Upgrade Points
Armour plates* 5/10 pts
Big grabber 5 pts
Boarding plank 5 pts
Grot riggers 2 pts
Bolt-on big shoota (wartrukks only) 10 pts
Red paint job 3 pts
Reinforced ram 5 pts
Searchlight* 1 pt
Spikes 'n blades (not wartrukks) 5 pts
Stikkbomb chucka* 3 pts
Turbo boosta 5 pts
Wrecker ball 5 pts

Mega Armoured Warboss and Bodyguard

If an Ork Warboss is equipped with mega armour any members of his bodyguard Nobz that are also equipped with mega armour will be able choose up to a total of 80 points of wargear each (including the mega armour).

Grots and Squigs

Some Ork wargear takes the form of Gretchin slaves or squigs (short for 'squiggly beasts' – animals that Orks eat or train for simple tasks). Grot slaves and squigs must be represented by a separate model and become part of whichever mob the character they are with belongs to. They must also stay within the 2" coherency distance of the unit.

Note that the special rules for Grot morale only apply to mobs of the little green blighters, not to any Grots that are chosen as wargear. An Ork character may choose up to a maximum of three Grot slaves and/or squigs.