Asdrubael can join an army from the Kabal of the Black Heart, so long as it is at least 2,000 points strong. If he is used, he counts as the army's Archon, and no other Archon or Archite may be fielded. If you take him then he counts as one of the army's HQ choices. He must be used exactly as described below, and may not be given any extra equipment from the Dark Eldar Armoury.
Wargear: Dais of Destruction.
Dais of Destruction: Asdrubael rides upon a Ravager that has been heavily modified to create a suitably ornate form of transportation for such an important personage. Asdrubael, Dais and bodyguard have all been given a single profile that reflects their overall combat ability. Opponents may not target individual 'bits' of the Dais, but by the same token Asdrubael and his bodyguard cannot dismount. As long as you think of Asdrubael, the Dais and the rest of his entourage as a special type of Ravager you won't go far wrong! The following rules for Asdrubael, the Dais and his bodyguard apply:
Type: Fast, Skimmer, Open-topped.
Energy Field: The Dais is protected by a unique energy field that gives it an Armour value of 14 in all directions against shooting attacks. Close combat attacks are made against the Dais' ordinary Armour values of 11 to the front and sides, and 10 to the rear.
Firepower: The Dais has two disintegrators and a dark lance. In addition, Asdrubael and his two bodyguards are armed with splinter pistols and they shoot in the same manner as models mounted on an open-topped skimmer. All weapons have a BS of 6.
Close Combat: If the Dais moved 12" or less in the movement phase, it may make an assault move of up to 6" if it is within 6" of an enemy model. The Dais fights in close combat in the same way as a Dreadnought, using the characteristics given in the above profile, although in this case the attacks represent the attacks made by Asdrubael and his bodyguard. Extra attacks for models equipped with two close combat weapons are included in the profile and should not be taken again. However, as Asdrubael and his bodyguard are armed with power weapons, no armour saves are allowed against wounds inflicted by them in close combat. Note that because Asdrubael and the Dais are treated as a vehicle they will never fall back, even if defeated in close combat.
Special Rule
Independent Character: Asdrubael is an independent character and follows all the Independent Character special rules as given in the Warhammer 40,000 rulebook. He will never join another unit.
Asdrubael Vect Profile
| Points | WS | BS | S | Armour Front | Armour Side | Armour Rear | I | A | |
|---|---|---|---|---|---|---|---|---|---|
| Asdrubael | 277 | 6 | 6 | 4 | 14/11 | 14/11 | 14/10 | 7 | 5 |