| Points | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Shas'ui | 25 | 2 | 3 | 5 | 4 | 2 | 2 | 2 | 8 | 3+ |
| Shas'vre | 35 | 3 | 3 | 5 | 4 | 2 | 3 | 2 | 8 | 3+ |
| Shas'el | 50 | 3 | 4 | 5 | 4 | 3 | 3 | 3 | 9 | 3+ |
| Shas'o | 75 | 4 | 5 | 5 | 4 | 4 | 3 | 4 | 10 | 3+ |
Team: A Battlesuit team consists of 1-3 Shas'ui. A Commander team consists of 1 Shas'el or Shas'o accompanied by 0-2 Shas'vre bodyguards.
Crew: (1) Tau Fire Warrior.
Equipment: The entire team is equipped with XV8 Crisis battlesuits. The above profiles have been amended to include the suit's enhancements.
Character: One Shas'ui per team may be designated as the team leader at +5 pts. They may select items from the Tau armoury. A Shas'ui team leader can be upgraded to a Shas'vre for an additional +5 pts. Any member of a Commander team may select equipment from the Tau armoury.
Elites: A Crisis Battlesuit team is an Elite Choice for a Tau army.
Headquarters: A Commander team is a HQ choice for a Tau army.
Special Rules
Independent Character: Unless accompanied by a bodyguard, a Tau Commander is an Independent Character.
XV8 Crisis Battlesuit Hardpoint Options
Each suit has three hardpoints. You must fill all three hardpoints chosen from the following lists.
Weapons Systems
| Item | Cost |
|---|---|
| Flamer | +4 pts, +6 pts if twin-linked* |
| Burst cannon | +8 pts, +12 pts if twin-linked* |
| Plasma rifle | +20 pts, +30 pts if twin-linked* |
| Fusion blaster | +12 pts, +18 pts if twin-linked* |
| Missile pod | +12 pts, +18 pts if twin-linked* |
* occupies two hardpoints if twin-linked.
Support Systems
| Item | Cost |
|---|---|
| Multi-tracker* | +5 pts |
| Target lock* | +5 pts |
| Shield generator | +20 pts |
| Targeting Array | +10 pts |
| Blacksun Filter* | +3 pts |
| Drone controller* | +0 pts |
| plus from 1 to 2 Gun Drones | +10 pts per drone |
| plus from 1 to 2 Shield Drones | +15 pts per drone |
| plus from 1 to 2 Marker Drones | +30 pts per drone |
* may also be taken as a hardwired support system, and as such does not take up a hardpoint.
Crisis Battlesuit Commander Variants
Only a Shas'o or Shas'el in a Commander team can utilise these personalised variants of the standard XV8 battlesuit.
0-1 XV81 Battlesuit: includes a shoulder-mounted smart missile system, for +20 pts. It must also select two hardpoint weapon systems choices from the XV8 list above.
0-1 XV84 Battlesuit: in addition to normal options includes a Markerlight and a Target lock, for +15 pts. It must also select three hardpoint choices from the XV8 list above.
0-1 XV89 Battlesuit: the heaviest of the Crisis variants includes extra armour plating. This increases the suit's Save to 2+, but reduces the suit's assault move from 6" to D6", for +25 pts. It must also select three hardpoint choices from the XV8 list above.
0-1 Shas'o R'myr's Battlesuit: Shas'o R'myr's personal battlesuit is the very latest development of the Crisis suit.
It must be armed with a double-barrelled plasma rifle (Range: 24", Str: 6, AP: 2, Type: Assault 2) and a shield generator (invulnerable save 4+ vs firing, 3+ in close combat). It has the following support systems: a flechette discharger* and ejector system. He also has a hardwired drone controller and target lock. Shas'o R'myr may be accompanied by 1 or 2 drones for the pts costs given above. Shas'o R'myr must have the above options, they cannot be altered.
If accompanied by a bodyguard team, the team may be equipped with any of the command variant battlesuits above.
(*Any model attacking Shas'o R'myr in close combat will be wounded on a roll of 4+ before resolving its attacks).