XV8 Crisis Battlesuit

Source: Imperial Armour III, p. 174

Points WS BS S T W I A Ld Sv
Shas'ui 25 2 3 5 4 2 2 2 8 3+
Shas'vre 35 3 3 5 4 2 3 2 8 3+
Shas'el 50 3 4 5 4 3 3 3 9 3+
Shas'o 75 4 5 5 4 4 3 4 10 3+

Team: A Battlesuit team consists of 1-3 Shas'ui. A Commander team consists of 1 Shas'el or Shas'o accompanied by 0-2 Shas'vre bodyguards.

Crew: (1) Tau Fire Warrior.

Equipment: The entire team is equipped with XV8 Crisis battlesuits. The above profiles have been amended to include the suit's enhancements.

Character: One Shas'ui per team may be designated as the team leader at +5 pts. They may select items from the Tau armoury. A Shas'ui team leader can be upgraded to a Shas'vre for an additional +5 pts. Any member of a Commander team may select equipment from the Tau armoury.

Elites: A Crisis Battlesuit team is an Elite Choice for a Tau army.

Headquarters: A Commander team is a HQ choice for a Tau army.

Special Rules

Independent Character: Unless accompanied by a bodyguard, a Tau Commander is an Independent Character.

XV8 Crisis Battlesuit Hardpoint Options

Each suit has three hardpoints. You must fill all three hardpoints chosen from the following lists.

Weapons Systems

Item Cost
Flamer +4 pts, +6 pts if twin-linked*
Burst cannon +8 pts, +12 pts if twin-linked*
Plasma rifle +20 pts, +30 pts if twin-linked*
Fusion blaster +12 pts, +18 pts if twin-linked*
Missile pod +12 pts, +18 pts if twin-linked*

* occupies two hardpoints if twin-linked.

Support Systems

Item Cost
Multi-tracker* +5 pts
Target lock* +5 pts
Shield generator +20 pts
Targeting Array +10 pts
Blacksun Filter* +3 pts
Drone controller* +0 pts
plus from 1 to 2 Gun Drones +10 pts per drone
plus from 1 to 2 Shield Drones +15 pts per drone
plus from 1 to 2 Marker Drones +30 pts per drone

* may also be taken as a hardwired support system, and as such does not take up a hardpoint.

Crisis Battlesuit Commander Variants

Only a Shas'o or Shas'el in a Commander team can utilise these personalised variants of the standard XV8 battlesuit.

0-1 XV81 Battlesuit: includes a shoulder-mounted smart missile system, for +20 pts. It must also select two hardpoint weapon systems choices from the XV8 list above.

0-1 XV84 Battlesuit: in addition to normal options includes a Markerlight and a Target lock, for +15 pts. It must also select three hardpoint choices from the XV8 list above.

0-1 XV89 Battlesuit: the heaviest of the Crisis variants includes extra armour plating. This increases the suit's Save to 2+, but reduces the suit's assault move from 6" to D6", for +25 pts. It must also select three hardpoint choices from the XV8 list above.

0-1 Shas'o R'myr's Battlesuit: Shas'o R'myr's personal battlesuit is the very latest development of the Crisis suit.

It must be armed with a double-barrelled plasma rifle (Range: 24", Str: 6, AP: 2, Type: Assault 2) and a shield generator (invulnerable save 4+ vs firing, 3+ in close combat). It has the following support systems: a flechette discharger* and ejector system. He also has a hardwired drone controller and target lock. Shas'o R'myr may be accompanied by 1 or 2 drones for the pts costs given above. Shas'o R'myr must have the above options, they cannot be altered.

If accompanied by a bodyguard team, the team may be equipped with any of the command variant battlesuits above.

(*Any model attacking Shas'o R'myr in close combat will be wounded on a roll of 4+ before resolving its attacks).